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The Electronic Fan-Supported Traveller® Resource

Electron-class Sports Car

This article originally appeared in the March/April 2026 issue.

CraftID: Electron-class Sports Car, TL9, Cr172,347
UPP: xxx01x, INT=0, EDU=1
Hull: 1/2, Displacement=1, Conf=1AF, Armor=2D
Loaded=6.765 tons, Unloaded=5.331 tons
Power: 1/2, MHD Turbine=2.4MW, Duration=11 hrs
Loco: 1/2, Wheels=4, P/W=354.77, Road=453 kph, Offroad=135.9 kph
Comm: Radio=V Distant (50 km) ×3
Sensors: Radar=Distant, Passive Audio×2, Active Audio×2, Environ×2, Adv Image Enhancement×2, Laser Sensor, Headlights×2, Video Recorder
Off: Hardpoints=1
Def: DefDM=+2
Control: Panel=Electronic Linked×1
Electron Car Computer System
CPU=Linear×3, Storage=Standard×11
FundLogic=LowData, FundCmd=LimitedBasic
Software=Ground Vehicle-1
Accom: Crew=1 (Driver), Seats=Cramped×3, Env=BasicEnv
Other: Fuel=1.155 kliters, Cargo=0.27 kliters, ObjSize=Small, EMLevel=Faint
Cost in Quantity Cr137,878

The Electron is a high-end luxury sports car with all the features that you would expect in the high-end motor vehicle market. Made by Persil motors of Landing (Home) to put speed and acceleration into a road-legal sports car.

While the car computer system can self-drive the car, it’s normal for the owner to drive it themselves. When disabling self-drive, features still include road and other vehicle awareness, collision avoidance, as well as adjustable suspension, traction control, breaking assist with breakforce distribution, parking assist, along with all the standard features of an advanced engine management systems and all round sensors to match the ride to the preference of the driver. The passengers can utilise a range of in-car entertainment including in-car data network connectivity, while the driver benefits form in-car navigation, voice-activated controls along with auto-activation of equipment if required.