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Trantaxer Company TO&E

The Trantaxer Company is a mercenary unit from GURPS Traveller: Star Mercs. They are a TL7-9 light infantry company that went merc after ending up on the losing side of a religious war. Because of their Tech Level equipment limitations, they normally take low-tech counter-insurgency and/or security tickets.

Their badge is the holy symbol of Trantax.

TO&E:

1 HQ unit - 1 "Zelda" command APC. Points value 140.

1 ACAV unit - 2 Supersheridan FTV/Cs + 4 scout jeeps + 6 infantry stands. Points value 308.

3 Light Infantry units - each 6 rifle teams + 2 APSW teams. Points value 180 each.

1 Heavy Weapons unit - 4 RAM mortars (light artillery/towed) + 4 mortar crews + 2 APSW teams. Points value 220 + ammunition costs.

Total points value 1208 + artillery ammunition + soft-skin transport.

Transport - 24 soft-skinned light trucks. Total points value 864.

Zelda Command APC:

SMALL vehicle (class 2), FAST TRACKED mobility, CFE power, Armour 2.
1xAPSW.
BASIC ECM, COMMAND/CONTROL CENTRE.
Basic/Effective signature 2 (D10).
POINTS VALUE 140.

Supersheridan FTV/C Fire Team IFV:

SMALL vehicle (class 2), FAST TRACKED mobility, CFE power, Armour 2.
1x RFAC/2 in turret (ENHANCED FireCon); 1xAPSW.
BASIC ECM, capacity for 1 infantry team.
Basic/Effective signature 2 (D10).
POINTS VALUE 58 (plus cost of infantry carried)

Scout jeep/Technical:

VERY SMALL vehicle (class 1), HI-MOBILITY WHEELED mobility, CFE power, no Armour.
1xAPSW, capacity for 1 infantry team.
Basic/Effective signature 1 (D12).
POINTS VALUE 18 (plus cost of infantry carried)

Light Truck:

SMALL vehicle (class 2), HI-MOBILITY WHEELED mobility, CFE power, no Armour.
Capacity for 2 infantry teams or 1 Light Artillery piece + 1 infantry team, or 2 Light
Artillery ammunition loads.
POINTS VALUE 36.

Infantry is equipped to LINE- standards (Range 4", 4 HTK)

Troop quality (roll D6 for each unit):
1 = Fanatic (D12 Confidence Test)
2-3 Veteran (D10 Confidence Test)
4-5 = Regular (D8 Confidence Test)
6 = Green (D6 Confidence Test)

Leadership quality (roll D6 for each unit):
1 = Class 1 (best)
2-4 = Class 2 (average)
5-6 = Class 3 (poor)

As statted, the Trantaxers only have infantry IAVWs (and the RFAC/2s in the FTVs) for anti-armor defense. To increase anti-armor capability, the six fire teams in the ACAV unit could be upgraded to GMS/L teams for an additional 180 points.