Venture-class Frontier Trader
This article originally appeared in the April 2014 issue.
This ship was built using the Classic Traveller rules as set out in the 1981 printing of Book 2: Starships.
Built on a non-standard 400-ton streamlined hull, the Venture-class Frontier Trader is designed for exploratory trade in areas where starport facilities may not be well-developed. It mounts Jump Drive E, Maneuver Drive F, and Power Plant F, giving performance of Jump-2 and 3G acceleration. Fuel tankage of 150 tons supports four weeks of power plant operation and one Jump-2, plus an additional 40 tons to support either extended operations or an additional Jump-1. The ship is equipped with fuel scoops and a refiner, allowing wilderness refueling and the use of unrefined fuel. Adjacent to the Bridge is a Model/3 computer. There are 10 staterooms. The ship carries an Air/Raft and 120 tons of cargo. There are three hardpoints and three tons allocated for turrets and firecontrol, but no turrets are installed by default. The ship requires a crew of five: Pilot, Navigator, two Engineers, and a Medic (if sufficiently skilled, one of the other crew members may double as Medic). If turrets are installed, one gunner for each is additionally required. As shown, the ship costs MCr191.9 (including the cost of the air/raft), plus architect’s fees of MCr1.92, and takes 14 months to build.
|Component||Volume (tons)||Cost (MCr)|
|Streamlining (incl scoops and refiner)||-||4.0|
|Jump Drive E (Jump 2)||30||50.0|
|Maneuver Drive F (3G)||11||24.0|
|Power Plant F||19||48.0|
|Computer (Model/3; CPU 5/Storage 9))||3||18.0|
|Hardpoints and Firecontrol (3)||3||0.3|
|Fuel Tankage (J2 + J1 + PPlant)||150||-|
One of a long line of exploratory merchant ships, the Venture-class is the first of a highly successful design. Ventures are the third most common ship in frontier areas, behind Beowulf and other Type A Free Traders and the Type S Scout/Courier.
If the ship is financed on the usual terms (20% down, 1/240 of the purchase price monthly for 480 months), and operated for 25 jumps per year (plus 2 weeks annual maintenance), the ship’s cost profile will appear as below.
|Cost Item||Per Week||Per Jump (25/Year)||Per Month (1/12 Year)||Per Year|
|Bold figures represent the “basic” cost from
which others are derived.
Revenue is Cr8,000 per passenger per jump, with a maximum of five passengers per jump. The worksheet below shows the required cargo profit per ton per jump to cover costs, based on the indicated percentage of use.
|Percentage of Capacity||Passenger Revenue||Required Cargo Profit (per ton)|
|20% (1 Passenger, 24 tons cargo)||Cr8,000||Cr19,207|
|40% (2 Passengers, 48 tons cargo)||Cr16,000||Cr9,437|
|60% (3 Passengers, 72 tons cargo)||Cr24,000||Cr6,180|
|80% (4 Passengers, 96 tons cargo)||Cr32,000||Cr4,552|
|100% (5 Passengers, 120 tons cargo)||Cr40,000||Cr3,575|