This section contains articles written by people who have found some aspect of the standard Traveller rules unsatisfactory, and, instead of grumbling and living with the inadequacies, have chosen to do something about it.
It's not impossible that you will see multiple articles proposing different solutions for the same perceived problem - that's OK, we intended it that way, so that you have a choice, and can use the rules that best meet your needs.
To make it a little easier to find articles addressing specific needs most articles in this section are classified by rule type.
- Character Detailing Rules Rules and methods for generating detail for a character beyond what the official rules envisioned. Includes rules for character adjustments during play.
- Character Generation Rules Variations and extensions to the basic system for creating characters.
- Conversion Rules Rules, methods, guidelines, etc., for converting between systems and/or settings.
- Extending The UWP Articles in this section discuss generating details for one code in the standard Universal World Profile.
- Task Systems Articles in this section provide alternatives addressing perceived difficulties with the standard task resolution system.
- Technology Rules Alternatives to standard equipment and ways to use it.
- The Traveller Solution Series Articles in this section address specific problems that arise when official material seems impossible or unreasonable.
- Striker Zero (Ken Pick) Adapting Dirtside II and Stargrunt II for use with Traveller
- Anagathics: Doping the Inevitable (Philip Athan) Submitted by Colin Michael. An outline for incorporating life-extending drugs into a campaign.
- Anagathics and Military Economy (Patrick Lasswell) Justifying less-expensive anagathic therapy
- Traveller: Child's Play (Mark Graybill) Children as characters in Traveller
- Commerce Raiding and Convoys (Bill Cameron) A overview, with historical context, of commerce raiding as a tool of warfare
- Food Availability and Traveller (Terry Gardner) Making food matter
- House Rules and Background (Peter Arundel) Tuning the rules for a particular style of campaign
- Matching the Classic Traveller Tech Tree in GURPS (Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.
- Occasional Cargos (Eris Reddoch) A method for generating occasional cargos for several purposes.
- Planetary Assault Operations: A White Paper (Rick Stump) An outline of what is involved in a planetary assault operation.
- Legal Psionics: Some Ideas (Ken Pick) Ways to use psionics legally in your campaign.
- The Psiren: A New Psionic Talent for Traveller (Jeff Zeitlin) His talent uses yours against you
- Sanity in Marc Miller's Traveller (T4) (Tuukka Tenhunen) Even exceptional characters - like Travellers - may have their limits.
- Additional Skills for Traveller (Alex Ingram) This article has been withdrawn at the author's request.
- The Thick Plotzes (Jeff Zeitlin) An accumulated list of minor things that can go wrong.
- TNS Quick and Easy (Michael Hughes) A method for generating the basic framework of a TNS news item.
- Travelling Alone (Dave Cooper) A referee/player aid for playing Traveller solo.
- Alternate Psionics Rules for T20 Traveller (Jason Kemp) Another approach to psionics for Traveller T20
- Just How Large Should the Crew Be? (Michael Capriola) Managing crew requirements when you need to track maintenance.
- The Color of Jumpspace (Jeff Zeitlin) Making Navigation skill useful in jump.
- Implications of Jump Detectability (Garry Ward) So what if jumps can be detected?
- Four Cons (Bill Cameron) An overview of four 'confidence games'
- Skirmish at Apple Tree Farms (Ewan Quibell) A child's punch-out story diorama provides inspiration for gaming out a scenario.
- Wilderness Exploration (Richard Hazlewood) Filling in the blanks on the map
- Zhodani Commandos Revisited (Samuel V. Wilson III) A look at the Zhodani psionic commando force
- Travelling Light (Paul Elliott) Rebalancing tasks, and using extended skills with basic character generation
- Variant Ship Life Support Rules for Mongoose Taveller (Sebastian Messiah) More than just groceries.
- Stargates (Mark Barner) Incorporating another method of interstellar travel
- Keeping the Adventure in Merchant Campaigns (Jeff Zeitlin) Brokers and Traders shouldn't be able to make adventure unprofitable.
- Options for the X-Boat Network (Mel White) A description, with adventure seeds, of how the X-Boat network might work.
- The Two-Space Traveller Project (Jeff Zeitlin) A basic proposal for adapting the setting of Dave Grossman's "Two-Space" novels to Traveller
- Second Life Traveller (Jeffrey Schwartz) A brief look at an implementation of Traveller for the Second Life on-line environment
- Referees' Tips From referees to referees, short essays to make gaming easier.
Freelance Traveller