This section contains articles written by people who have found some aspect of the standard Traveller rules unsatisfactory, and, instead of grumbling and living with the inadequacies, have chosen to do something about it.
It's not impossible that you will see multiple articles proposing different solutions for the same perceived problem - that's OK, we intended it that way, so that you have a choice, and can use the rules that best meet your needs.
To make it a little easier to find articles addressing specific needs most articles in this section are classified by rule type.
- Character Detailing Rules Rules and methods for generating detail for a character beyond what the official rules envisioned. Includes rules for character adjustments during play.
- Character Generation Rules Variations and extensions to the basic system for creating characters.
- Conversion Rules Rules, methods, guidelines, etc., for converting between systems and/or settings.
- Extending The UWP Articles in this section discuss generating details for one code in the standard Universal World Profile.
- Task Systems Articles in this section provide alternatives addressing perceived difficulties with the standard task resolution system.
- Technology Rules Alternatives to standard equipment and ways to use it.
- The Traveller Solution Series Articles in this section address specific problems that arise when official material seems impossible or unreasonable.
- Striker Zero (Ken Pick) Adapting Dirtside II and Stargrunt II for use with Traveller
- Anagathics: Doping the Inevitable (Philip Athan) Submitted by Colin Michael. An outline for incorporating life-extending drugs into a campaign.
- Anagathics and Military Economy (Patrick Lasswell) Justifying less-expensive anagathic therapy
- Matching the Classic Traveller Tech Tree in GURPS (Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.
- Occasional Cargos (Eris Reddoch) A method for generating occasional cargos for several purposes.
- Planetary Assault Operations: A White Paper (Rick Stump) An outline of what is involved in a planetary assault operation.
- Legal Psionics: Some Ideas (Ken Pick) Ways to use psionics legally in your campaign.
- Sanity in Marc Miller's Traveller (T4) (Tuukka Tenhunen) Even exceptional characters - like Travellers - may have their limits.
- Additional Skills for Traveller (Alex Ingram) Refinements and additions to the standard Traveller skill set, focussed on Law Enforcement careers
- TNS Quick and Easy (Michael Hughes) A method for generating the basic framework of a TNS news item.
- Travelling Alone (Dave Cooper) A referee/player aid for playing Traveller solo.
- Alternate Psionics Rules for T20 Traveller (Jason Kemp) Another approach to psionics for Traveller T20
- Just How Large Should the Crew Be? (Michael Capriola) Managing crew requirements when you need to track maintenance.
- The Color of Jumpspace (Jeff Zeitlin) Making Navigation skill useful in jump.
- Implications of Jump Detectability (Garry Ward) So what if jumps can be detected?
- Four Cons (Bill Cameron) An overview of four 'confidence games'
- Skirmish at Apple Tree Farms (Ewan Quibell) A child's punch-out story diorama provides inspiration for gaming out a scenario.
Freelance Traveller