Site Index
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Freelance Traveller Home Page
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Magazine Downloads
Download current and past issues of Freelance Traveller Magazine
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Columns
Regular columns from our magazine
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The Fifth Imperium
(Shannon Appelcline) A guide to refereeing Mongoose Traveller
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#1: Setting A Campaign: Eras of the Imperium
An overview of the various times and places supported by various versions of Traveller
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#2 & #3: 76 Plotlets: Space Adventures
Some "standard" plotlines for use in adventures in space.
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#4 & #5: Setting A Campaign: Sectors of the Imperium
An overview of the various places that a campaign could be set
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#6 & #7: 76 Plotlets: Planetside Adventures
More "standard" plotlines, for adventuring planetside.
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#8: Genre-ic Plot Seeds: The Mysterious Genres
Mystery, Noir, and Espionage as plot sources
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#9: Genre-ic Plot Seeds: The Shadowed Genres
Horror and Conspiracy as plot sources.
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#10: My Rules, Part One - The Mechanics of XP and Grenades
Some 'house rules' for improving characters by adventuring (instead of training), and for using grenades in combat.
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#11: My Rules, Part Two - Expanded Ship Combat 1.0
House rules for getting the characters more involved in ship combat.
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#12: My Rules, Part Three - Dramatic Flourishes
Encouraging role-playing rather than roll-playing.
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#13: Genre-ic Plot Seeds, Part Three: The Wacky Ones
Fantasy and Supers as plot sources
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#14: Genre-ic Plot Seeds, Part Four: The Action Ones
Adventures/Pulp and Westerns as plot sources
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#15: Twenty Weeks of Traveller: Publisher Lessons Learned
Some insights into what makes Traveller, Traveller
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#16: Twenty Weeks of Traveller - GMing Lessons Learned
Some insights into what makes Traveller work
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#17: Twenty Weeks Of Traveller, Part Three: The First Nine Plot Hooks
Plot hooks and references
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#18: Twenty Weeks of Traveller, Part Four: The Other Plot Hooks
More plot hooks and references\r\n
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#19: Genre-ic Plot Seeds, Part Five: The Fantastic SF Genres
Space Opera, Planetary Romance, and Science Fantasy as plot sources
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#20: Genre-ic Plot Seeds, Part Six: The Scientific SF Genres
Scientific Research, Cyberpunk, and Transhumanism as plot sources
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#21: Setting a Campaign: Subsectors of the Marches, Part One
The eight coreward subsectors of the Spinward Marches, considered as settings
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#22: Setting a Campaign: Subsectors of the Marches, Part Two
The eight rimward subsectors of the Spinward Marches, considered as settings
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#23: Aliens of the Marches: The Jonkeereen
A complete minor human race for Traveller
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Essay Question
Questions and answers designed to provoke thought and share experiences
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How do you, as a referee, encourage your players to play "in character"?
Originally posted April 2010
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What, in your opinion, makes an alien race "interesting"? ("Alien race" may include humans other than "mainstream Imperial".)
Originally posted April 2010
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What, in your opinion, are the characteristics of a ggoodh adventure?
Originally posted June 2010
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Someone has just asked you gWhat is Traveller?h. Itfs obvious that they want a better answer than gItfs a SF/space-opera role-playing game, like D&D is a high fantasy role-playing game.h. How do you answer them?
Originally posted June 2010
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Where do you, personally, draw the line between gTravellerh and gnot Travellerh?
Originally posted July 2010
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What sort of campaign do you prefer to run, or to play in?
Originally posted July 2010
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Do you feel that a well-developed gcanonicalh background is essential for Traveller gaming?
Originally posted October 2010
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When running/playing in an adventure, do you feel that accuracy should take precedence over story, or vice-versa?
Originally posted October 2010
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What's New?
Changes made to Freelance Traveller in the past year.
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Information Center
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Freelance Traveller Forums
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Freelance Traveller Contests
Summaries of past Freelance Traveller Contests
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Author Profiles
A brief look at some of the people who have written material that appears in Freelance Traveller.
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Active Measures
'Twould be a poor RPG that didn't provide adventures - so we do.
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Apotheosis
(Michael Brown) The child survived to become a holy figure.
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Back to a Future
(Timothy Collinson) The real situation was unreal. (An introductory and transitional adventure for 2300AD)
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Broken Arrow
(Bill Cameron) Boom tomorrow?
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By Force of Arms
(Michael Brown) Protect a picnic
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Clash of Cultures
(Garry Ward) A minor misunderstanding turns out not to be so minor.
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Comet Busters
(M. Gilliam) There is no doubt that something is going to get busted...
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Dismal Luck
(Peter Arundel) Not what they expected to find
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Dragonhunters of Trane
(J.E. Geoffrey) The raids on the cattle have to be stopped.
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Festival
(Richard Morey) Is a forced wedding lawful when the law has been suspended?
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Filch
(Michael Brown) That's exactly what she wants the PCs to do.
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Ghost Ship
(J.E. Geoffrey) Is there anything to it?
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The Green Dagger
(Michael Brown) Eco-kidnappers?
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Heiress
(Ewan Quibell) A note to be mailed, and dinner paid by a cabaret singer, leads to much more...
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I. C. E.
(Michael Gilliam) Stolen secrets, spies, and space liners can lead to rich rewards.
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In the Name of the Dead
(Michael Brown) The cenotaph is to stand on sanctified ground.
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Insane Pleasures
(Michael Brown) It starts out as a party...
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It Beats Shovelling Shemdur in Aramanx, Barely
(Dave Nelson) A security ticket presents an opportunity for PCs to form their own merc unit.
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A Jolly (Roger) Good Time
(Rick Morey) They weren't cats - or even Aslan - but curiosity could have killed them.
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Laced
(Bill Cameron) A favor for a new friend turns out unexpectedly.
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Lady Luck
(Andrew Vallance) Just what were they up to?
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Medical Intervention
(Richard Perks) In a medical emergency, the PCs may be the only ones in a position to intervene.
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Mercenary Ticket: Hammer & Anvil
(J. Edward Collins) Take and hold the fort
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The Mire Run
(Ian Whitchurch) A pleasant vacation-style cruise from the Imperium to a nearby friendly state.
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The Night Visitors
(Bill Cameron) Things that go bump in the night...
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The Petrified Forest
(Joe Webb) Piracy works, until someone notices...
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Purity
(Allen Shock) The purest trouble that can be found.
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The Quality of Mercy
(Michael Brown) A mission of mercy may not turn out as expected
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The Rime of the Ancient Traveller
(James Ramsay) Rumors abound - but does their subject really exist?
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Rites of Passage
(Roger Barr) All they need is a ride...
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Saving the Throne
(Jeff Zeitlin) If there's no heir, the estate reverts to the State. Except this time, the estate is the entire world...
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Scout's Honor
(Kate Thumann) A Traveller Choose-Your-Own-Adventure.
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Sex and the Single Vargr
(Joe Webb) Moneyed maiden or pregnant priestess? Only her father's herald knows for sure.
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The Slavers of Gennare
(Bruce Johnson) The light of dawn after the Long Night doesn't always reveal pretty things.
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Smoke Test
(Bill Cameron) Retrieving a probe might be more than just taking it aboard.
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Snowfall
(Joe Webb) ...on a planet where the hailstones are bigger than taxicabs.
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The Star of People's Justice
(Dave Nelson) The title does not refer to the Marshal's star in this security ticket.
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Ten Blocks
(Bill Cameron) Neither 'civil' nor 'disturbance' are quite the right words.
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Tinderbox
(Bill Cameron) The PCs need to defuse an explosive situation
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Viral Shades
(David Burden) Surviving a Virus attack can be an adventure in itself, but you learn so much more from the aftermath.
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The Visitors
(Alvin Plummer) Who are they, and what are their real motives?
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Wet Goods, Dry Goods
(Bill Cameron) "Mixed organic chemicals" covers a lot.
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Winter of Discontent
(John Watts) A murder mystery - three people think they did it; which one really did?
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Zen and the Art of Leaving the Planet
(Peter Arundel) Sometimes, the hardest part of getting a ship is ... getting the ship.
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Introduction to The Traveller Adventure - Traveller Background
(Ken Bearden) A capsule description of the history of the Traveller universe, in a form designed to be handed to new players.
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Getting Off The Ground
Use these adventure outlines to get a party moving.
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Amber Tours, Ltd.
(Colin Michael) Why is an Amber Zone apparently a green light for tourism?
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Banking the Break
(Michael Viviano) They have payment problems, but the bank doesn't want to repo the ship.
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Beached
(J.E. Geoffrey) It came out of Jump... and sat silent...
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Border Crossing
(Jonathan McDermott) A common name leads to uncommon problems...
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Cat and Mouse
(Michael A. Cessna) Can he get away with the hijacking?
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Collector's Edition
(Jens Rydholm) "Printed Matter" covers - or covers up? - a lot.
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Combat Logistics
(Michael A. Cessna) Botched diplomacy, continued
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Corp World
(Joel Callahan) Mass firings that look like emergency evacuations - just what's going on?
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Coup
(Jeff Zeitlin) When friendly territory becomes suddenly hostile...
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Crimson Folly
(Sam Swindell) Looking for buy-ins.
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The Crow
(Michael Hughes) This is for the birds...
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Dead Hand
(Jeffrey Schwartz) All they need is a signature
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Diplomatic Heavyweights
(J.E. Geoffrey) An urgent call for diplomatic transport could become ... interesting.
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Easter Island
(Joel Callahan) A scientist needs help to research a pet theory.
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Evening Star
(Bill Cameron) An overnight pleasure cruise has complications.
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An Explosive Situation
(Michael Hughes) An adventure seed that starts off with a bang
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Extraction
(John G. Wood) A food fight leads to a request for asylum.
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Flitho 314
(Jim Kundert) It's definitely art... but whose?
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Food, Glorious Food
(Michael Hughes) Are you gonna eat that?
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Forest for the Trees
(Benjamin Pew) The better half IS in the bush.
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From the Source
(J.E. Geoffrey) The patron didn't want to pay retail.
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The Galactic Gourmet
(Michael Brown) A Cook's tour may be more than a Cook's Tour.
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Game On
(Timothy Collinson) The rivalry itself may be an adventure.
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Gamma World
(Joel Callahan) A devastated world is the scene for a fast retrieval mission.
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The Gun
(Joel Callahan) What you find may come in handy...
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In Small Packages
(Louis Wester) Even in the far future, software bugs must be fixed...
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Look Away Home
(Michael Brown) Her daughter's gone, along with most of her money...
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The Miasma
(Michael Brown) An industrial accident could kill people miles away
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The Marrying Kind
(Michael Brown) Is the bride price really a bargain? Is the bride?
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New Bermuda
(J.E. Geoffrey) There needs to be Something Out There...
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Noble Actions
(Jeffrey Schwarz with Jeff Zeitlin) Nobles need not be patrons to be part of an adventure.
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Out of Bounds
(James Catchpole) Going there can have repercussions.
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Organized Opposition
(Bruce Johnson) A Conspiracy Theory...
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Overland Express
(Tod Glenn) When it absolutely, positively, has to get there
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Patronage
(Frank Mikes) An investigative reporter needs help.
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The Picture
(Dwayne Walstrom) A request for private courier service isn't anything to worry about ... is it?
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A Planet Is Born
(Chris Keelan) And it's a violent birth...
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Prototype
(Joel Callahan) Corporate intrigue leads to profit or peril
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Prototype
(Joel Callahan) Golden Goose, or White Elephant?
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Red Zone
(Louis Wester) A difficult retrieval...
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Reliquary
(Nick Walker) Consecrating a church
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Return to Sender
(Jens Rydholm) Every little bit helps...
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Riot Act
(Bruce Johnson) A riot is good cover...
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Shanghaied
(Richard Morey) His son was hired, but not voluntarily.
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Something Fishy
(Jens Rydholm) Wilderness refueling really does stink, sometimes.
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Spacer Hill
(J.E. Geoffrey) An uneasy final rest.
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Spotter
(Derek Wildstar) Why is he so interested in the ship?
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Survey
(Richard Morey) Is there anything else that SuSAG will want?
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Swamp Colony
(Michael Hughes) Driving and drinking still don't mix...
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Sweet Piece
(Louis Wester) A 'sweet piece' isn't a piece of candy...
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Take The Money And Run
(Michael Hughes) They couldn't win the peace
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Tears
(Joseph Paul) The evidence is that history is wrong.
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This Stinks
(Richard Honeycutt) A seemingly minor accident has major repercussions...
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The Travelling Gourmet
(Joel Callahan) The Video Chef makes life interesting.
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The Umbra Retribution
(Michael Brown) Revenge can be profitable - or expensive
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Unfit
(Richard Aiken) The party must "escort" the envoy that is the means to put pressure on the noble that is about to name the wrong heir.
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Unfixed
(Bill Cameron) The PCs are asked to lengthen short odds.
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Uprooted
(Michael Hughes) A different Arbor Day
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The Weather Room
(Joel Callahan) Making the spacer's home-away-from-home into the vacation-spot-away-from-vacation-spot
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A Whale of a Cargo
(Joel Callahan) Literally.
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Critic's Corner
Reviews of Traveller products, for our readers, by our readers.
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101 Cargos
(Timothy Collinson) Cargos can make money - or trouble - for player-characters. Here are many ways to do so.
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101 Governments
(Paul Williams) Describing a government in more than just a single letter.
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101 Lifeforms
(Peter Newman) Animals to encounter in play.
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101 Plots
(Timothy Collinson) Over a hundred ways for referees to send players chasing all over the setting.
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101 Rendezvous
(Timothy Collinson) Places to meet and things that can happen there.
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101 Travellers
(Timothy Collinson) Looking at the BITS sourcebook for NPCs.
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21 Plots
(Jeff Zeitlin) Getting Off The Ground in the Gypsy Knights Games setting
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21 Plots III
("kafka") More seeds for more adventures
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21 Plots Planetside
("kafka") Quick Seeds for Quick Adventures on Quick Worlds
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21 Plots Too
("kafka") Another seed packet for adventures
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2300AD: Then and Now
(Timothy Collinson) A side-by-side look at two editions of 2300AD
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Aliens of the Rim
(Rob Prior) A look at the Traveller: The New Era sourcebook for the Hivers and their main clients.
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The Beyond
(Colin Michael) A look at this sector that is - of course - Beyond the Imperial border.
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Traveller-Compatible Product: Career Book 1
(Allen Shock) A look at Spica Publishing's expanded non-military careers, for Mongoose Traveller
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Career Book 2
(Benjamin Pew) A look at additional careers, from Spica Publishing
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Subsector Sourcebook 1: Cascadia
("kafka") Collecting Quick Worlds yields more than a quick subsector.
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Creatures of Distant Worlds Compendium 1
(Jeff Zeitlin) Exotic animals - and others
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d66 Compendium
(Jeff Zeitlin) A simple idea, packaged usefully
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Darthanon Queen
(Ewan Quibell) A mediocre ship and some mediocre scenarios to go with it.
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Diaspora Phoenix
(Grahame Mulliss) A New Era novel
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The Early Adventures
(Ewan Quibell) A compilation of adventure material from DGP's Travellers' Digest.
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Encounters in the Phoenix Quadrant
(Ewan Quibell) Another mediocre ship and mediocre characters to man it.
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Escape
(Ewan Quibell) Escape from the Aslan!
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Traveller's Aide #9 - Fighting Ships of the Solomani
(Martin Lamar) A look at the Solomani fleet and doctrine.
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Flynn's Guide to Alien Creation
("kafka") A look at building Space Opera aliens while avoiding Space Opera clichés.
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Flynn's Guide to Magic in Traveller
(Jeff Zeitlin) A look at a formal skill-based system for magic in Traveller.
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Gateway to Destiny
(Joel Benford) A look at a sourcebook for Milieu 1000.
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Gazelle-class Close Escort Deck Plans
(Ewan Quibell) A useful but uninspiring look at a ship with potential
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Travellers' Aide #2 - Grand Endeavor (Mark Urbin)
(Mark Urbin) A look at a collection of stories set during the Interstellar Wars or in the Year 1000 era.
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Glimmerdrift Reaches
(Joseph Kimball) An early version of a sector on the trailing edge of the Imperium
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GURPS Traveller
(Brian Christopher Misiaszek) A review of the core sourcebook for Traveller under the GURPS system.
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Hyperlite: The Sirius Treaty
(Tim Bancroft) An overview of a non-Traveller product based on the Traveller SRD.
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Hyperlite: The Sirius Treaty
(Jeff Zeitlin) An independent look at a Traveller variant
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System Book 1: Katringa
(Timothy Collinson) An entire system, in coherent and well-developed detail.
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The Khiidkar Incident
(Timothy Collinson) The second adventure from BITS.
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The Long Way Home
(Timothy Collinson) The first BITS adventure supplement for Marc Miller's Traveller.
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Marc Miller's Traveller
(Joseph E. Walsh) The core rules for the fourth edition of Traveller.
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Marc Miller's Traveller: Starships
(reviewed by Richard Crowley) Starships and rules for designing them
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Mercator
(Benjamin Pew) A look at a low-tech supplement for Classic Traveller
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EPIC Adventure 4: Merchant Cruiser
(Ewan D. Quibell) Trading on the Imperial fringe.
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Merchants and Merchandise
(Colin Michael) An early expansion of the Merchant career.
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Milieu 0 Campaign
(Leroy Guatney) A look at the Imperium in its earliest days.
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Mongoose Traveller
(Jeff Zeitlin) A look at the core rules from the Mongoose Traveller line
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Mongoose Traveller - The Spinward Marches
(Jeff Zeitlin) A Classic Area of Classic Traveller, for the latest release from Mongoose
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Mongoose Traveller - 760 Patrons
(Jeff Zeitlin) Close Encounters of the Random Kind
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Mongoose Traveller Supplement 1: 760 Patrons, Second Edition
("kafka") 760 Patrons, remade and expanded
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Mongoose Traveller - Mercenary
(Allen Shock) A look at the expanded Army and Marine careers for Mongoose Traveller
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Mongoose Traveller - High Guard
(Jeff Zeitlin) A look at the second expanded career book.
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Mongoose Traveller Supplement 2 - Traders and Gunboats
(Jeff Zeitlin) Small Craft and starships up to 1000 tons.
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Mongoose Traveller Adventure 1 - Beltstrike
(Jeff Zeitlin) Belters and prospecting and more...
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Mongoose Traveller Supplement 3 - Fighting Ships
(Martin Lamar) From fighters to carriers, destroyers to dreadnoughts, a representative selection of ships.
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Mongoose Traveller Supplement 3 - Fighting Ships
(Jeff Zeitlin) From fighters to carriers, destroyers to dreadnoughts, a representative selection of ships.
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Mongoose Traveller Pocket Rulebook
(Jeff Zeitlin) A compact edition of the Mongoose Traveller Core Rulebook
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Mongoose Traveller - An Introduction to Traveller
(Jeff Zeitlin) A minimum usable set of rules for getting your feet wet.
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Mongoose Traveller Adventure 2 - Prison Planet
(Jeff Zeitlin) A look at what penalties the PCs might pay for being PCs.
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Mongoose Traveller - Scout
(Jeff Zeitlin) A look at the Scout character type
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Mongoose Traveller: The Universe of Babylon-5
(Lorcan Nagle) An extensive review of the first licensed setting for Mongoose Publishing's Traveller line
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Mongoose Traveller - Agent
(Nik Kraakenes) A look at the character/career book for a very ... flexible ... character type.
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Mongoose Traveller - Psion
(Jeff Zeitlin) On the matter of mind over matter.
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Mongoose Traveller: Babylon 5 - The Trouble With Drazi
(Jeff Zeitlin) An adventure set in the Babylon 5 universe.
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Mongoose Traveller - Scoundrel
(Jeff Zeitlin) Adding color to ... colorful ... characters.
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Mongoose Traveller - Alien Module 1: Aslan
(Doc Kinne) A look at the latest presentation of one of Traveller's Major Races
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Mongoose Traveller - Alien Module 1: Aslan
(Jeff Zeitlin) Another look at a favorite alien race
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Mongoose Traveller Supplement 4 - Central Supply Catalogue
(Jeff Zeitlin) What the well-prepared adventurer has sent to him so that he CAN prepare...
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Mongoose Traveller - Alien Module 2: Vargr
(Doc Kinne) A new look at a second Major Race.
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Mongoose Traveller: Strontium Dog - Bounties and Warrants
(Jeff Zeitlin) Adventure Seeds for Strontium Dog
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Mongoose Traveller - The Third Imperium: Sector Map Packs
(Jeff Zeitlin) A brief look at the poster maps for the Third Imperium setting
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Mongoose Traveller Book 7: Merchant Prince
(Jeff Zeitlin) Expanding on trade opens up new campaign opportunities
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Mongoose Traveller: Compendium 1
(Jeff Zeitlin) Signs and Portents for Traveller, distilled
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Mongoose Traveller Compendium 1
("kafka") Another look at the compilation from Signs and Portents
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Mongoose Traveller: Dilettante
(Jeff Zeitlin) Looking at the wealthy traveller
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Mongoose Traveller: The Third Imperium - Alien Module 3: Darrians
("kafka") A minor human race with a major political effect
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Mongoose Traveller: The Third Imperium - Sector Fleet
("kafka") A view of fleet organization in the official Traveller setting
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Mongoose Traveller: The Third Imperium - Crowded Hours
(Jeff Zeitlin) A set of prepackaged adventures for Traveller
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Mongoose Traveller Book 9: Robot
(Jeff Zeitlin) More than just iron men.
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Mongoose Traveller Book 9: Robot
("kafka") Another look at this add-on rulebook.
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Mongoose Traveller: The Third Imperium: Starports
("kafka") A look at the anchors of interstellar societies
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Mongoose Traveller LBB9: Library Data
("kafka") Broad but not deep, an information capsule for Mongoose Traveller's Third Imperium setting
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Mongoose Traveller - The Third Imperium: Tripwire
(Jeff Zeitlin) Counterespionage and violence on the frontier.
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Mongoose Traveller Supplement 11: Animal Encounters
("kafka") Wildlife in its original sense
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Mongoose Traveller Supplement 10: Merchants and Cruisers
("kafka") More info about more starships
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Mongoose Traveller Supplement 12: Dynasty
(Jeff Zeitlin) Governments, Megacorporations, Religious Hierarchies... and how to "play" them.
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Mongoose Traveller Supplement 8: Cybernetics
("kafka") From enhanced prosthetics to cyborgs
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Mongoose Traveller: The Third Imperium: Reft Sector
(Harry Bryan) A look at one of the lesser-known sectors, but with high adventuring potential.
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Mongoose Traveller: The Third Imperium: Alien Module 4: Zhodani
("kafka") The latest view of a psionics-centered human society
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Mongoose Traveller Supplement 9: Campaign Guide
(Jeff Zeitlin) More a referee's "toolkit" than a "guide".
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Mongoose Traveller: 2300AD
("kafka") A look at the Mongoose Traveller rework of a GDW classic
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Mongoose Traveller: Spinward Encounters
(Jeff Zeitlin) A set of adventures for the Spinward Marches
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Mongoose Traveller Supplement 5-6: The Vehicle Handbook
(Jeff Zeitlin) Mongoose's second try at a vehicle design system
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Mongoose Traveller: Compendium 2
(Timothy Collinson) More good stuff collected from Signs and Portents.
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Mongoose Traveller: The Third Imperium: Alien Module 5: Solomani
(Jeff Zeitlin) A new look at the True Men hailing from humaniti's home.
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Mongoose Traveller: The Third Imperium: Deneb Sector
("kafka") A long-established sector with something for everyone.
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Mongoose Traveller - The Third Imperium - Minor Alien Module 1: Luriani
(Jeff Zeitlin) A well-written treatment of a minor race.
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Mongoose Traveller Supplement 7: 1,001 Characters
(Jeff Zeitlin) NPCs galore
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One-Act Adventures: Vengeance by Proxy
(Jeff Zeitlin) A quick and flexible adventure
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Three for 2300AD
(Timothy Collinson) Capsule reviews of Terror's Lair, The Tricolore's Shadow, and Special Supplement 1: Biotech Vehicles, all from Mongoose.
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CD-ROM: The Journal of the Travellers' Aid Society
(Paul Havoc) The Classic Traveller Canon on CD
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CD-ROM: 2300AD
(Jeff Zeitlin) Traveller wasn't GDW's only SF RPG...
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Reign of Discordia - Traveller Edition
("kafka") A first look at another setting for Mongoose's implementation of the Traveller ruleset.
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Reign of Discordia - Traveller Edition
(Jeff Zeitlin) Another look at this post-Imperial space-operatic setting
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Golden Age Stareships Compilation 1-5
(Jeff Zeitlin) Five starships from past versions of Traveller, updated for Mongoose Traveller
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1248 Sourcebook 1: Out of the Darkness
(Bruce Johnson) Continuing GDW's story
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1248 Sourcebook 1: Out of the Darkness
(William Wilson) Continuing GDW's story
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Orbital
("kafka") Traveller, as near-future hard SF
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Outer Veil
("kafka") Hard SF and early tech, but still unquestionably Traveller.
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Outpost Mars
("kafka") Traveller meets technothriller
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Power Projection: Fleet
(Ray Garbee) A game for resolving fleet actions.
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Keepers of the Flame - the Regency Sourcebook
(Christopher Griffen) A look at the sourcebook for Traveller: The New Era for adventuring in the remnants of the Imperium.
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Scouts and Assassins
(Colin Michael) An early third-party attempt to detail the Scout Service.
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SORAG
(Colin Michael) A focus on the Zhodani secret intelligence agency.
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Spacedogs
(Timothy Collinson) A look at this BITS adventure for Vargr PCs.
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The Stazhlekh Report/The Harrensa Project
(Ewan D. Quibell) Two adventures in one volume, from FASA.
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The Sydymic Outworlds Cluster
(Ewan Quibell)
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Tancred
(Ewan Quibell) A look at an early planetary setting for Classic Traveller
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Traveller Collector's Edition (Books 0-8)
(Colin Michael) A look at the first of the Far Future Enterprises reprints of the Classic Traveller material.
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Traveller HERO
(Jeff Zeitlin)
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Twilight Sector Campaign Sourcebook
(Richard Hazlewood) A look at an alternative setting for Traveller
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Twilight Sector Campaign Sourcebook, Revised Edition
(Richard Hazlewood) A look at the revision of an alternative setting for Traveller
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Twilight Sector Campaign Sourcebook, Revised Edition
("kafka") Another look at the update to TerraSol Games' alternate Traveller setting.
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Twilight Sector Setting Update Alpha
("kafka") Further whetting appetites for an alternative Traveller setting
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Tinker, Spacer, Psion, Spy
(Jeff Zeitlin) Terra/Sol Games offers a set of career options for their Twilight Sector setting.
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Twilight Sector: Beyond the Open Door
("kafka") An alternate-setting adventure/campaign with something for everyone.
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Six Guns: Gauss Weapons
("kafka") A look at a look at gauss weapons
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Starfarer's Gazette #1
("kafka") A "house 'zine" for the Twilight Sector setting.
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Techbook: Chrome
(Richard Hazlewood) A look at alternative rules equipment for cybernetics.
-
Technical Manual 1: Reprieve-class Escape Pod
(Timothy Collinson) More than just a space bubble, when you have less than a working ship
-
TYPE S
(Allen Shock) A look at the first Comstar/Avenger product for Mongoose Traveller
-
Vampire Fleets
(Jeff Zeitlin) A look at the Virus sourcebook for Traveller: The New Era.
-
Vanguard Reaches
(Colin Michael) A brief look at this area well outside the Imperium.
-
Travellers' Aide #1 - Personal Weapons of Charted Space (Matthew Bond)
(Matthew Bond) A look at this first supplement for d20 and Classic Traveller.
-
Travellers' Aide #1 - Personal Weapons of Charted Space (Megan Roberton)
(Megan Robertson) Another look at this d20 and Classic Traveller supplement.
-
Travellers' Aide #1 - Personal Weapons of Charted Space (Mark Urbin)
(Mark Urbin) Another review of this supplement for d20 and Classic Traveller.
-
Other People's Toys
Reviews of useful or interesting non-Traveller products
-
Off The Table
Fiction reviews, linked to Traveller
-
Space Viking
(Shannon Appelcline) A 1960s classic with some clear connections to Traveller (#1 in the author's series of RPG.Net fiction reviews)
-
Dumarest of Terra
(Shannon Appelcline) One of the key series in Traveller's genesis (#2 in the author's series of RPG.Net fiction reviews)
-
Retief: Envoy to New Worlds
(Shannon Appelcline) Satire and comedy in a space-operatic setting (#3 in the author's series of RPG.Net fiction reviews)
-
Dorsai!
(Shannon Appelcline) One of the defining novels of the Military SF genre (#4 in the author's series of RPG.Net fiction reviews)
-
Retief's Peace
(Shannon Appelcline) Noted Traveller author William Keith writes in Keith Laumer's "Retief" universe (#5 in the author's series of RPG.Net fiction reviews)
-
Not In Our Stars
(Shannon Appelcline) One of the earliest Traveller novels. (#6 in the author's series of RPG.Net fiction reviews)
-
Force of Destiny
(Shannon Appelcline) A companion novel to go with the FASA Far Frontiers adventures (#7 in the author's series of RPG.Net fiction reviews)
-
Become the Hunted
(Shannon Appelcline) One of the earliest Traveller novels, the second in Swycaffer's Concordiat series. (#8 in the author's series of RPG.Net fiction reviews)
-
The Death of Wisdom
(Shannon Appelcline) Gaming fiction, set in the New Era of the Traveller RPG. (#9 in the author's series of RPG.net fiction reviews)
-
The Universal Prey
(Shannon Appelcline) The third of Jefferson Swycaffer's novels set in a Travelleresque universe. (#10 in the author's series of RPG.net fiction reviews)
-
To Dream of Chaos
(Shannon Appelcline) The second of the Traveller: The New Era novels. (#11 in the author's series of RPG.net fiction reviews)
-
The Praesidium of Archive
(Shannon Appelcline) The fourth Swycaffer book set in a Traveller-like universe (#12 in the author's series of RPG.net fiction reviews)
-
Traveller Chronicle Short Fiction
(Shannon Appelcline) An early Traveller fanzine, with early Traveller shorts (#13 in the author's series of RPG.net fiction reviews)
-
The Empire's Legacy
(Shannon Appelcline) The fifth of seven Jefferson Swycaffer novels set in a Traveller milieu. (#14 in the author's series of RPG.net fiction reviews)
-
Gateway to the Stars
(Shannon Appelcline) Written to be Traveller, but misses the mark (#15 in the author's series of RPG.net fiction reviews)
-
The T4 JTAS Short Fiction
(Shannon Appelcline) The second print incarnation of JTAS printed fiction, of mixed quality. (#16 in the author's series of RPG.net fiction reviews)
-
Voyage of the Planetslayer
(Shannon Appelcline) The sixth of seven Jefferson Swycaffer novels set in a Traveller milieu. (#17 in the author's series of RPG.net fiction reviews)
-
The Complete Hammer's Slammers, Volume 1
(Shannon Appelcline) Military SF showing mercenaries at war, up close and personal. (#18 in the author's series of RPG.net fiction reviews)
-
Revolt and Rebirth
(Shannon Appelcline) The capstone of Jefferson Swycaffer's Travelleresque universe. (#19 in the author's series of RPG.net fiction reviews)
-
A Long Way Home
(Shannon Appelcline) A novel of the New Era. (#20 in the author's series of RPG.net fiction reviews)
-
Diaspora Phoenix
(Shannon Appelcline) The New Era, elsewhere (#21 in the author's series of RPG.net fiction reviews)
-
The Backwards Mask
(Shannon Appelcline) The final book of GDW's Traveller: The New Era trilogy, as conceived by the original author. (#22 in the author's series of RPG.Net fiction reviews)
-
The Backwards Mask
(Shannon Appelcline) The final book of GDW's Traveller: The New Era trilogy, as commissioned from Matt Carson by Marc Miller. (#23 in the author's series of RPG.Net fiction reviews)
-
Designers and Dragons
("kafka") A well-written history of the industry.
-
Trading in Danger
(Jeff Zeitlin) When a merchant campaign goes wrong...
-
The Artemis Files: #1: Elysium
(Ravi Shankar) Pulp Space Opera lives on!
-
Balance of Trade
(Jeff Zeitlin) An introduction to a rich tapestry of a universe that could be home to a Traveller campaign.
-
Musica Cthulhiana: "Fragment"
("kafka") Mood music for paranormal horror
-
The Artemis Files: #2: Talisman
(Ravi Shankar) The second volume of a pulp Space Opera series
-
LinkLooks
This section of Critic's Corner concentrates on websites.
-
Doing It My Way
Don't like something about the rules? Do what these authors did - change them!
-
Character Detailing Rules
Rules and methods for generating detail for a character beyond what the official rules envisioned. Includes rules for character adjustments during play.
-
Character Generation Rules
Variations and extensions to the basic system for creating characters.
-
Conversion Rules
Rules, methods, guidelines, etc., for converting between systems and/or settings.
-
Extending The UWP
Articles in this section discuss generating details for one code in the standard Universal World Profile.
-
Task Systems
Articles in this section provide alternatives addressing perceived difficulties with the standard task resolution system.
-
Technology Rules
Alternatives to standard equipment and ways to use it.
-
The Traveller Solution Series
Articles in this section address specific problems that arise when official material seems impossible or unreasonable.
-
Striker Zero
(Ken Pick) Adapting Dirtside II and Stargrunt II for use with Traveller
-
Dirtside II
(Ken Pick)
-
Tech Level and Available Systems
(Ken Pick)
-
Britannic Empire Royal Marine Commando Battalion
(Ken Pick) TL-13 Royal Marine Battalion TO&E
-
Corporate Security Force
(Ken Pick) Corporate Mercenary light infantry company TO&E
-
Death's Head Hussars
(Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
-
East Harn APCs
(Ken Pick) APC/vehicle family and company-level TO&E
-
The Merry Fellows
(Ken Pick) TO&E from a 1905 Jules Verne novel, converted for use in the Glavion Cluster campaign.
-
Querion Battalion
(Ken Pick) From the scenario "Soft Bunk" in JTAS 8
-
Rifles, Inc.
(Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
-
Traveller Small Craft
(Ken Pick) Lifeboat/Launch; Gig; Slow and Ship's Boats; Standard and Slow Pinnaces; Standard, Slow, and Stretched Cutters; Shuttle; Light, Medium, and Heavy Fighters
-
Stock Traveller Small Starships
(Ken Pick) Type S [Suleiman] Scout, Type A [Beowulf] Free Trader, Type Y Yacht, Type K Safari Ship, Type R [March Harrier] Subsidized Merchant, Type L Lab Ship, Type T Patrol Cruiser, Type M Subsidized Liner, Type C [Broadsword] Mercenary Cruiser
-
Stock Traveller Vehicles
(Ken Pick) Jeep, ATV, Hovercraft, Air/Raft, and G-Carrier
-
Supersheridan/Zelda AFVs
(Ken Pick) TL-9 Supersheridan and Zelda vehicle family
-
Third Imperium Armored Vehicles
(Ken Pick) Antrim APC, Thrasea Grav Tank, and Imperial Company-level TO&Es, based on JTAS 9 profile of the Duke of Regina's Own 4518th Lift Infantry Regiment.
-
TransCanopus Campaign Vehicles
(Ken Pick) Thylacine APC and "flying turret" Grav Tank
-
Trantaxer Company
(Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
-
Zhodani Combat Group
(Ken Pick) Based on the Zhodani organization described in JTAS 11
-
Zyran Thunders
(Ken Pick) Based on the scenario "Thunder on Zyra" from JTAS 11
-
Stargrunt II
(Ken Pick)
-
Anagathics: Doping the Inevitable
(Philip Athan) Submitted by Colin Michael. An outline for incorporating life-extending drugs into a campaign.
-
Anagathics and Military Economy
(Patrick Lasswell) Justifying less-expensive anagathic therapy
-
Traveller: Child's Play
(Mark Graybill) Children as characters in Traveller
-
Hostile Intent: Alternative Combat Rules for Mongoose Traveller
(Sam Lockwood) Revising the combat rules to be 'less fiddly'.
-
Commerce Raiding and Convoys
(Bill Cameron) A overview, with historical context, of commerce raiding as a tool of warfare
-
Food Availability and Traveller
(Terry Gardner) Making food matter
-
House Rules and Background
(Peter Arundel) Tuning the rules for a particular style of campaign
-
Matching the Classic Traveller Tech Tree in GURPS
(Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.
-
Occasional Cargos
(Eris Reddoch) A method for generating occasional cargos for several purposes.
-
Planetary Assault Operations: A White Paper
(Rick Stump) An outline of what is involved in a planetary assault operation.
-
Legal Psionics: Some Ideas
(Ken Pick) Ways to use psionics legally in your campaign.
-
The Psiren: A New Psionic Talent for Traveller
(Jeff Zeitlin) His talent uses yours against you
-
Sanity in Marc Miller's Traveller (T4)
(Tuukka Tenhunen) Even exceptional characters - like Travellers - may have their limits.
-
Additional Skills for Traveller
(Alex Ingram) This article has been withdrawn at the author's request.
-
The Thick Plotzes
(Jeff Zeitlin) An accumulated list of minor things that can go wrong.
-
TNS Quick and Easy
(Michael Hughes) A method for generating the basic framework of a TNS news item.
-
Travelling Alone
(Dave Cooper) A referee/player aid for playing Traveller solo.
-
Alternate Psionics Rules for T20 Traveller
(Jason Kemp) Another approach to psionics for Traveller T20
-
Just How Large Should the Crew Be?
(Michael Capriola) Managing crew requirements when you need to track maintenance.
-
The Color of Jumpspace
(Jeff Zeitlin) Making Navigation skill useful in jump.
-
Implications of Jump Detectability
(Garry Ward) So what if jumps can be detected?
-
Four Cons
(Bill Cameron) An overview of four 'confidence games'
-
Skirmish at Apple Tree Farms
(Ewan Quibell) A child's punch-out story diorama provides inspiration for gaming out a scenario.
-
Wilderness Exploration
(Richard Hazlewood) Filling in the blanks on the map
-
Zhodani Commandos Revisited
(Samuel V. Wilson III) A look at the Zhodani psionic commando force
-
Travelling Light
(Paul Elliott) Rebalancing tasks, and using extended skills with basic character generation
-
Variant Ship Life Support Rules for Mongoose Taveller
(Sebastian Messiah) More than just groceries.
-
Stargates
(Mark Barner) Incorporating another method of interstellar travel
-
Keeping the Adventure in Merchant Campaigns
(Jeff Zeitlin) Brokers and Traders shouldn't be able to make adventure unprofitable.
-
Options for the X-Boat Network
(Mel White) A description, with adventure seeds, of how the X-Boat network might work.
-
Impressment
(Richard Morey) You may not ever completely escape the draft...
-
Locating Jump Gates
(Richard Page) System geography can be important
-
Economy Passage
(Jason Barnabas) When the Low risk and the Mid price are both too high.
-
Life Support
(Dwayne Walstrom) An alternative to the standard Mongoose Traveller rules for building and provisioning starships.
-
Suffer Unto Me the Little Children
(Richard Morey) Children as NPCs and their influence on PC development
-
The Two-Space Traveller Project
(Jeff Zeitlin) A basic proposal for adapting the setting of Dave Grossman's "Two-Space" novels to Traveller
-
Second Life Traveller
(Jeffrey Schwartz) A brief look at an implementation of Traveller for the Second Life on-line environment
-
Referees' Tips
From referees to referees, short essays to make gaming easier.
-
In A Store Near You
A look at some of the consumer goods that can be found in Known Space.
-
TL12+ AutoDoc
(Scott Diamond) The doctor in the house is a machine.
-
BioJewels
(Jeff Zeitlin) A health monitor that makes a fashion statement - or is it a fashion item that's useful for monitoring health?
-
Buzzknucks
(Scott Diamond) A shocking development from 'brass knuckles'
-
Portable Chemical Detector, TL9-TL11
(Sam Swindell) A high-tech bloodhound?
-
Coffee and the Coffee Maker
(Amber Darkotter) The universe may not run on it, but it definitely has a following.
-
Combat Exoskeleton TL9, TL10
(Ewan Quibell) Force multiplication on an individual level
-
Combat Exoskeleton III
(Ewan Quibell) More force multiplication on an individual level
-
Depilatory Creams
(Richard Hazlewood) When you don't want any hair there.
-
Dress Me Up
(Chris Seamans) Children use consumer goods, too - and this one will be enormously popular among them.
-
EF2 Emergency Flare Gun
(Bo Wozniak) Sometimes, you WANT them to find you
-
Everfresh Sandwiches
(Ken Murphy) A whle new meaning to 'mystery meat'.
-
FastPack EMT
(Michael Wakefield) Sometimes, a first-aid kit isn't quite enough.
-
Hot Judy and Ice Judy
(Jeff Zeitlin) A high-priced liqueur - and a high-priced mistake
-
The InterAct Music System
(Chris Seamans) A Home Entertainment System.
-
Kwil
(Jeff Zeitlin) Just because it can be purchased doesn't mean it's legal
-
Light Duty Line-Throwing Tool
(Les DeGroff) You never know when feeding someone a line could come in handy
-
LSP Data Goggles
(Thomas Barclay) More than just a heads-up display
-
Major Strong's Iron Rations
(Ken Murphy) Commerciallizing field rations
-
Microfoil
(Chris Seamans) Something that neither the home workshop nor the ship's locker should be without.
-
Missing Miscellany
(William Ringland) Some small but useful stuff
-
NHR 1010 Armored Multifunction Robot
(Ewan Quibell) Limited human substitutes, where danger lurks
-
NHR 1100 Fishery Robot
(Ewan Quibell) Harvesting the seas
-
NHR 6000 Ship Repair Robot
(Ewan Quibell) For the understaffed shipyard
-
NHR 7000 Autonomous Low Berth Robot
(Ewan Quibell) Search-and-rescue, triage, and emergency medical treatment in one package
-
NHR Multifunction Robot
(Ewan Quibell) Suitable for replacing humans, until a purpose-built can be employed.
-
Old Cleon's Olives
(Ken Murphy) Continued rummaging through the aisles of the corner supermarket turns up this interesting addition to the bar cabinet.
-
"Old Newshound"
(Ken Murphy) Rotgut is rotgut, anywhere in space.
-
"Old Reliables' game"
(Sam Swindell) From a fighter unit's simulator to an Imperium-wide 'video game'
-
Pathfinder Boots
(Art O'Mary) You can walk far more than a mile in their shoes.
-
PersonaCore
(Scott Diamond) Making more - and less - of your computer
-
Portable Low Berth
(Ewan Quibell) For when you need to move them without waking them.
-
Rikarunasha's Peers, Precendence, and Protocols of the Third Imperium
(Jeff Zeitlin) The definitive guide to the Imperial Nobility
-
Robotic Wardrobe
(Ed Swaneck) Baggage that can carry itself on.
-
Smart Fabrics
(Glenn Grant) The ultimate fashion statement.
-
Stim Stix
(Ken Murphy) A mild stimulant, as ubiquitous as chewing gum
-
Temporal Tonic Wine
(Alan Hume) A source of alcohol-fueled controversy
-
TinTailor
(Michael Hughes) A solution to the lost-luggage problem.
-
Yixter
(Sam Swindell) Not the best way to have dreams.
-
The Gun Shop
It's not unusual for the campaign party to decide that a problem's best solution is via the application of sufficient firepower. Here's where to come for the applicators.
-
The Showroom
When getting there isn't a question of space
-
TL-1 Bicycle
(Ewan Quibell) Basic personal transportation
-
TL-1 Buggy
(Ewan Quibell) Basic - very basic - transportation
-
TL1 Stage Coach
(Ewan Quibell) TL1, plus the need for speed
-
TL1 Covered Wagon
(Ewan Quibell) Truck, RV, Mobile home... at its most basic
-
TL1 Coach
(Ewan Quibell) Getting around with low tech
-
Caduceus Grav Ambulance
(Ken Murphy) "No, your gut-shot character is NOT walking to the hospital!"
-
Bramford-class Wheel Loading Shovel
(Ewan Quibell) Capable of moving on the road - and moving the road
-
Murphy-class Police Grav Bike
(Ewan Quibell) When the suspect is armed and dangerous, so is the chase bike...
-
Riptide-class Attack Submarine
(Richard Perks) Sometimes, starships are unavailable - or overkill
-
Porfiria-class Steam Train (TL6)
(Richard Perks) Low-tech that's highly-efficient for moving goods locally
-
Lisse-class Cargo Submarine
(Richard Perks) Getting it there, under water.
-
Archer-class Planetary Defense Submarine (TL11)
(Richard Perks) A different kind of System Defense Boat
-
Island Commuter Catamaran (TL8)
(Timothy Collinson) Fast water transport for mid-tech island chains
-
Conurbation 72 Bus
(Timothy Collinson) The city bus could be a useful improvised personnel carrier.
-
Eisenhardt-class Armored Limousine
(Ewan Quibell) Riding in style
-
Bushman-class Grav Utility Vehicle
(Ken Murphy) A luxury grav vehicle whose antecedents have been used in many roles.
-
Allport-class Short Hop Commuter Ferry (TL8)
(Timothy Collinson) Even if you can't walk on water, you can keep your feet dry
-
Wayfarer-class Double-Deck Bus (TL6)
(Timothy Collinson) A different take on the city bus.
-
Penny-Farthing Bicycle
(Ewan Quibell) An early attempt to design a bike for speed.
-
War Chariot (TL1)
(Ewan Quibell) Mobile Infantry, early edition
-
Racing Chariot (TL1)
(Ewan Quibell) The need for speed goes back a long way
-
M-9b Crocodile Grav IFV
(Scott Diamond) Feet on the ground sometimes aren't enough
-
General Purpose Hoverjeep
(Timothy Collinson) A sturdy evolution of a utility vehicle
-
Henry 3x9 Heavy Police Grav Cycle
(Ken Murphy) When the police are packing...
-
Helot Grav Police Wagon (TL10)
(Ken Murphy) For extremes in riot control.
-
MPV: Band Wagon
(Timothy Collinson) More than a ground car, less than a ground truck
-
Kiracu-class TL11 Large Planetary Missile Defence Submarine
(Richard Perks) Mobile and concealed
-
Muller-class Passenger Hovercraft
(Ewan Quibell) Sometimes it's easier not to build a road
-
Strasser-class TL5 Rigid Airship
(Chris Cox, Stewart Wochen) Reliable and inexpensive, but not fast
-
Handle With Care
Cargos that can cause more than ordinary amounts of trouble need more than ordinary amounts of care...
-
DX-1000
(Tom Rux) A versatile explosive with a subtle hazard
-
Ice Lily
(Martin Carter) A plant that blooms in freezing weather can warm things up in a hurry...
-
The Promenade
The shops can be as interesting as the goods they sell.
-
Chandlers
(Jeffrey Schwartz) Provisions and more, with a cachet all its own
-
Gig
(Jeff Zeitlin) An extremely upscale fashion shop.
-
The Hidden Present
(Jeff Zeitlin) The cutting edge, in yesterday's packaging
-
d'Orander's FRI
(Ken Murphy) Here, 'Do you want fries with that?' is always answered 'Yes!'
-
Valshanti's Spice Experience
(Walt Smith) The height of fine dining, or a sham of faux elegance?
-
Kurishdam
A look at various aspects of cultures and societies that can be found in our authors' Traveller campaigns.
-
Art and Entertainment
From Aslan opera to Zero-G ballet, there's always a way to "do something 'cultural'".
-
Beam Dancing
(Jeff Zeitlin) Originally a college techno-fad, this performace art form has become mainstream throughout the Imperium.
-
Talk Opera
(Jeff Zeitlin) An adaptation of a popular Aslan performance art, which has been favorably received "behind the claw".
-
At Home, We Do It Like This...
Customs, traditions, nice gestures to make, and faux pas to avoid - this is where to find it.
-
Valentine Rose
(Nick Munn) This lecture from Sylea University provides some insight into the origins of a widespread custom of proclaiming romantic interest.
-
Vilani Names
(Jeff Zeitlin) An overview of naming practices among one of the major influential cultures in the Traveller milieu.
-
Slice of Life
(Mike Cross) A look at various parts of day-to-day life in Terra-Sol Games's Twilight Sector setting
-
The Club Room
Sophonts are almost universally social animals. You can find their social organizations here.
-
Games People Play
The ballpark, the casino, the living room - all are places where people play games. This section is where we tell you about some of them.
-
Goekh Engravuenda
(James Robinson) A Vargr extreme sport.
-
Dhe
(Anders Backman) A fast-paced gambling game popular in the coreward areas.
-
Gyro-Ball
(Jeff Zeitlin) Agility and a good sense of spatial perception required.
-
Kerx
(Jeff Zeitlin) A simple board game from the spin-rimward areas.
-
Mutamask Games
(Les DeGroff) A party game where you don't know what the others see.
-
Old Reliables
(Sam Swindell) Beyond flight simulators
-
Po-arbaee-pa
(Michael Smith) For Bwaps, business competition is a sport...
-
Sekhoma
(Jeff Zeitlin) A card game from the trailing areas of the Imperium.
-
TravFuda
(William Hostman) A Traveller-rethemed variant of Hanafuda.
-
Universe
(Alan Spik) The side bets are where the action is.
-
Lecture Hall and Library
"Scholarly" articles that don't quite fit into the other categories.
-
Calendars in Known Space
(Jeff Zeitlin) What's today's date? That depends on who you ask. This article looks at how the major starfaring races number their days.
-
An Outline of Jump Physics
(Ingo Henischer) An explanation of what Jump and Jumpspace are.
-
Common Languages of the Regency
(Jeff Zeitlin) An overview of the languages spoken Behind the Claw.
-
The Failure of Noblesse Oblige and the Rebellion
(Ehren Gresehover) A discussion of the forces that allowed the failure of Noblesse Oblige to lead to the Rebellion.
-
Real Power is Local Power
(Andrew Bernstein) An outline of the realities imposed on the exercise of power.
-
An Analysis of Tech Levels
(Ken Pick) A discussion of the qualitative difference between tech levels.
-
The 17th Disjuncture
(David Drazul) A brief look at the philosophical origins of a Vargr state
-
Emperors of the Rule of Man
(Mick Bailey) Capsule descriptions of the rulers of the Second Imperium
-
Jump Destinations
Short writeups of worlds for campaigns.
-
069-526
(Joel Benford) A waterworld whose main attraction is raw materials for industry.
-
Adukgin
(Joel Benford) A hot spot, both navigationally and climatologically.
-
Breeforth's Legacy
(Ken Pick) Remeniscent of the 'wild west'. Based on notes from a campaign, c.1978-79.
-
Bryant's World, Amberstar System
(Ken Pick) Wine, Mine, and Mind...
-
Cathai
(Ken Pick) A strangely familiar desert world. Based on notes from a campaign, c.1978-79.
-
Deneb (AP-01262)
(Alvin Plummer) A look at the sector capital.
-
Evansion and Korranion
(Ken Pick) A corporate reserve and a waterworld. Based on notes from a campaign, c.1978-79.
-
Glisten (JZ-01224)
(Jeff Zeitlin) A look at one of the premier shipbuilding centers of the Regency.
-
Kerin's Tyr
(Joel Benford) A look at a frontier world.
-
Khorlu, Bronson's Star
(Ken Pick) Valuable metals, ice roads, and green snow.
-
Kivu
(Michael McKeown) A balkanized world of interest to the Hivers
-
Lush
(Richard Morey) SuSAG cares for the beans, but they don't really care beans for the people.
-
Miip
(Joel Benford) A world on which uplifted bears are at home.
-
Nathir
(Garry Ward) Fish and Starships are the staples here.
-
Nika
(Jonathan Broederlow) A former Imperial power, now a small fish of moderate local importance in a big pond.
-
Nutema (JZ-02358)
(Jeff Zeitlin) Here be dragons - and people who can manage them.
-
Sentry
(Joel Benford) A brief look at the capital of the Linkworlds Cluster
-
Tanna-Sheru, Alkaidin System
(Ken Pick) A double planet orbits a near-flare star
-
Zandisill
(Ken Pick) A genericized reconstruction of a cthonian system from a campaign from 30 years ago
-
Zeimbo
(Leslie DeGroff) The hub of a poor region has its own problems.
-
The Lab Ship
"Pure science" articles that can be used for adding verisimilitude to a campaign universe.
-
Gas Giants
(Ken Pick) A detailed description of Gas Giants and some alternative rules for generating them and using them in campaigns.
-
Gravity and Acceleration
(Robert O'Connor) An attempt to cover the effect of varied gravitation, acceleration protection (and its lack) on characters.
-
Planetology
(Thad Coons) This series looks at "building" environments, plants, and animals, focusing on the processes needed for life and their capabilities and limitations.
-
Medicine In Traveller
(Robert O'Connor) A more realistic treatment of various aspects of medicine.
-
Xenobiology 101
(Robert O'Connor) This series looks at "building" environments, plants, and animals, focusing on the processes needed for life and their capabilities and limitations.
-
Atmospheres
(Robert O'Connor) Common atmospheric components and their effects
-
Less Dangerous Game
Just because they're 'dumb animals' doesn't mean they're not potential problems.
-
Bezel-De
(Bill Cameron) Kill it on sight - but will you see it in time?
-
Bughunter
(Martin Carter) Less dangerous, more annoying
-
Damnthing
(Scott Diamond) An encounter with this fish had better not be a CASUAL encounter...
-
Devil Squirrel
(Scott Diamond) The mob is poisonous.
-
Dombrowski's Lion
(Scott Diamond) Seen or unseen, an undesirable encounter
-
Four From the Jungle
(Timothy Collinson) Birds, bugs, and vegetation
-
Grass Manta
(Scott Diamond) An amphibious apex predator with the ability to fly.
-
Harpooner
(Scott Diamond) A predator less dangerous to humans than its prey
-
Podge
(Scott Diamond) Domesticated, a wonderful pet. Undomesticated, don't mess with them.
-
Red Spiny Runner
(Sarah and Scott Diamond) Sought for both pets and painkillers
-
Spindizzy
(Scott Diamond) Floating gasbags with a sting
-
Victoria Glider-Wolf
(Scott and Sarah Diamond) If your prey flies, shouldn't you?
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Multimedia Gallery
Artwork created by Traveller fans. May include still pictures, movie clips, music, and anything else that can be made available through the World Wide Web.
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Other Roads
Not everyone's Traveller Universe contains the same astropolitical features. This is where you can tell the world about yours.
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Raconteur's Rest
Kick back and listen to the stories that our intrepid travellers have to tell.
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And Then...
In this section, you decide the action - one scene at a time...
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Instant Replay
(Kenneth D. Bearden) A series of episodes from a real Traveller campaign, told in story form.
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Cultural Exchange
(Richard Honeycutt) A one-of-a-kind ship with a one-of-a-kind crew on a one-of-a-kind mission.
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Friends In High Places
(Leslie Bates) It all started when he had to replace the plush penguin...
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The Chronicles of T.C. Harrison
(James Jensen) He had a knack for discovering the wrong thing at the right time.
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The Hostile Stars
(Fred Ramen) A serial story of valiance and heroism, set during the Fifth Frontier War.
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The Road To Glory
(Robert Range) A story of the Rebellion Era.
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Smoke Test: Once In A Blue Moon
(Michael Capriola and C. A. Pella) It sounded so simple - recover a probe. But that was only the beginning.(Based on the adventure Smoke Test, by Bill Cameron)
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Introduction to the Lost Diaries
Lost diaries can be found, and when they are, they can tell stories, or parts of stories. These do.
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The Lottery
(Roger Barr) It was his last day...
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Misjump
(Marc Kuhl) When Asirihan reached for the stars, he didn't quite intend to reach quite so far...
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The Mortician General
(Andrew Moffatt-Vallance) It was supposed to be a routine recontact mission...
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The Pesaktor - Part I - Adanka
(Paul Campbell) Change was inevitable - she wanted it to be on her terms.
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Power Play
(Roger Barr) They would go to any length to get that ship - even to refusing to do business with the owner.
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I.C.E. Capades
(Michael Capriola) A story based on the Freelance Traveller Active Measure, I.C.E. by Michael Gilliam
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The Adventures of Stalen Treadway
(Jay Alverson) Is he a troubleshooter, or just trouble?
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Frontier Rescue
(John Hamill) An annual harvest goes wrong.
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Kursis Charter
(Joel Benford) Based on the QLI adventure of the same name.
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Wanted...
(Michael Capriola and C. A. Pella) No ... kidding ..., there we were.
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Ascension
(Robert Range) He was one of the little guys, but they had big plans for him.
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...From the Machine
(Leslie Bates) The misjump is only the beginning...
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A Passage to Extolay
(Chris Wright) It all started with what he learned in the service...
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Drop Out
(Ken Murphy) The adventures of the Chicken and Waffles and her intrepid crew
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Green Hills (A Bedtime Story)
(Jeffrey Schwartz) The songs of the stars...
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Funny Fish
(Andrew Vallance) A set of stories about the Luriani War.
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Down Jump Blues
(Jim Fogarty) Security, or setup?
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The Old Scout: In the Pawn Shop
(Jeffrey Schwartz) The bag did turn up.
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After-Action Report: Terran Combine
(Aaron Somerville) A recounting of an adventure, from the Referee's point of view.
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After-Action Report: An Exciting Night
(Andrew Brown) Gaming on-the-fly
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After-Action Report: TravCon 11
(Timothy Collinson) The beginning of the second decade of TravCon in the UK.
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After-Action Report: Travcon 12
(Timothy Collinson) Another rightpondian con report.
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The RICE Archives
These documents from a predecessor of Freelance Traveller are once again available to the Traveller community.
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The Shipyard
Information on spaceships and starships, from specifications and design worksheets to deckplans and interior and exterior pictures.
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Up Close and Personal
Personalities that travellers may have the good fortune (or misfortune) to encounter.
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Mark Admag
(William Wilson) A Free Trader Captain/Owner in a post-Collapse Regency (T5 format)
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Gverz Aeng
(Simon Brodie) A Vargr who has broken through the 'glass ceiling'
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Aghregh
(Joseph Rocchi) A Vargr bounty hunter with a warped sense of humor
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Iain "Fish" Anderson
(Joel Benford) A highly-skilled engineer, one of the central characters of the Raconteurs' Rest story, Kursis Charter.
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Bam Ashish
(Sam Swindell) As a scout, she learned what "it" was, and has been searching for "it" since.
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Klaus Bögel Andor
(Narciso Maeso) A Rescue Scout who lived up to the ideal of the Rescue Groups
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Aoungarr Brighteyes
(Angus McDonald) A versatile intelligence agent on detached duty (T20 stats)
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Arorrbar-Harroga
(Paul Sanders) A Milieu 0 Vargr NPC.
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William "Barnacle Bill" Barnes
(Bill Cameron) An embarassment buried alive.
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Cassius Belli
(Daniel Phelps) Mercenaries and governments might find this merchant useful...
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Avnor W. Bemis
(Bill Cameron) A 'facilitator' with other talents that could come in handy
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Arisia Boston
(Ken Murphy) A band vocalist and poet
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Kelly B'wa and 'Gerbil' Goodepaster
(Sam Swindell) A hard-working captain and her former Second Officer.
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Alistair Plankwell ("Kid Vicious") Cantor
(David Shayne) A former Navy man with a singular career.
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Lyons Carlton
('John Mitchell') A Classic Era Human NPC.
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Sohair Chen
(Ken Murphy) An ex-barfly turned computer expert
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Silea Crossflow
(Joel Benford) An amphibious geneered human who excels at navigation. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
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Wallace Dakota
(Mark Urbin) A very able ship's engineer.
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Peter Dantic
(Mike Kanssen) An absent-minded minor god.
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Boudreaux Delgado
(Ken Murphy) A hack driver who could be much more than a hack writer.
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Edwina Dennis
(Ken Murphy) When she retired from the police, they lost a good cop.
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Kylor Dukagen
(Walter G. Smith) A Classic Era Human scientist NPC.
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Three 'D's
(Leslie Bates) Brief profiles of Dennis, Dana, and Ditzie, from his story Friends in High Places.
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Henri Gaudette
(Sam Swindell) A man with a lot to offer, and a lot to forget.
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Yohan Gleiser
(Ken Murphy) The heat exchanger is also his barbeque pit.
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Rodinal Gravely III
(Simon Brodie) A noble who decided to take a walk on the wild side - and stay there.
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Bem Guramiir
(Brian G. Vaughan) A covert agent whose true mission is being kept from him.
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Artul Gurstelle
(Bill Cameron) A disillusioned Scout Administrator who'd rather be flying
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Gvoudzon
(Ken Bearden) A look into this Traveller Adventure character.
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Zachary Higgins-David
(Clay Bush) An outcast savant who has found a niche among Hivers
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Bishop Sebastian Ishigani
(Tuukka Tenhunen) From hacker to religious leader.
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Ishmael James
(Richard Honeycutt) A hard-luck Scout who may never get to retire...
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"Janusa"
(Daniel Phelps) Double Agent or plant?
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Obion Joplin
(Ken Murphy) She got away from blood and guts
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Arka Kaelech
(John T. Kwon) An enigmatic trader along the Zhodani border.
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Najilliane Kidgergadim
(Jeff Hopper) An artist who can be a major disruption.
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Knerrgkurro
(Richard Honeycutt) A Vargr ex-corsair retired to foster-fatherhood.
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Trey Kowalskie
(Sam Swindell) A "fixer" who never gets dirty himself.
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Korigzuefeng Kharrvae
(Simon Brodie) A picked-on pup who turned his life around.
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Pembroke Colton Krankheilt
(Rob Miracle) A misfit scion of a well-to-do family.
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Louis Kravicks
(Richard Honeycutt) A thoroughly unpleasant former SPA Executive who nevertheless might just come in handy...
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Michael Lakish
(Fritz Brown) A paroled cop-killer who turned his life around.
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Terrel Lance
(Alan Spik) A Marine Career on ice
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Brodie LeBouchere
(Ken Murphy) He's a chimpanzee, not a gorilla.
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Danforth Lewes
(Peter Gray) The "Architect of Ruin" covertly stands for the restoration of the Third Imperium, and against everything the Regency stands for.
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Kraig Louis
(Gary Bartz) A Classic-era Navy character with a history and a grudge...
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Mindy Loon
(Sam Swindell) She won't ask about a job until she's beaten.
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Munush Lum
(Joe Webb) A corporate troubleshooter.
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Ehlorra Makkan
(Simon Brodie) An exceptional Scout with good all-around abilities
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Mary-Jo van Marik
(Ben Harrison) A manipulative member of the nobility.
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Jerrod Markuur
(Roger Barr) A Human Milieu 0 NPC.
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Talia Mason
(John Lees) Academic and independent
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Jan Haakon Mattiason
(Bill Cameron) An ex-diplomat gone into the business of information
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Calypso McArthur
(Michael Hughes) A scout and ex-freedom fighter.
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Twiggy McClellum
(Jeff Hopper) Flirtatious and vengeful, Twiggy can always be counted on to turn up when it's most inconvenient.
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Farquhar McPhar
(Mark Ayres) A two-term Scout from the Classic era.
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Jayson McPhearson
(William Wilson) A psionic time-traveller - the hard way!
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Harriet MacPherson
(Peter Brenton) A career investigator with an unusual knack for getting the info.
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Brigette Maelcum
(Ken Murphy) Someone even the Marines look to as a model
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P. Hunley Marsters
(Ken Murphy) A roving journalist on the talk-show circuit
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Fooz Murphy
(Angus McDonald) An ex-Marine acting as a bodyguard on a Julian trade mission.
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Norman Nescio
(Jeff Zeitlin) A covert agent, remarkably unremarkable
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Seamus "Lefty" O'Doul
(Tim Dougherty) An ex-Solomani ex-Scout with some stories to tell...
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Neff Ogawbayawnawquot
(Ken Murphy) A Special Branch commando.
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Torrey Luis d'Orander
(Ken Murphy) A sports star turned restauranteur
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Helene Owendo
(Benjamin Pew) Building a reputation, on a reputation
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Angus Owensby
(Ken Murphy) From delinquency to shaman.
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Sir Jace Pedersen
(Mark Urbin) A historian and noble who is not afraid to get his hands dirty.
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Bancroft Nassir Pham-Trask
(Ken Murphy) He went into the Naval Academy as the family wanted - and became a Scout anyway.
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Gwen 'Aunt Molly' Polaneczky
(Ken Murphy) an orphan adopted as a runner, now running the operation
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Niix Polgret
(Simon Brodie) A merchant's marine
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Geoff Ranna
(Daniel Phelps) A post-Frontier War gangster-turned-informant.
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Rargrahl
(Mark Ayres) An Imperial Vargr who went from ghetto pup to respected merchant captain
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Khadija Rekyaveer
(Antony Farrell) A New Era-compatible character from an alternate-setting campaign.
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Hauthor Renn
(Jason Kemp) A doctor with an interest in xeno-medicine
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Hampton Rhodes
(Scott Diamond) He struck out on his own, but didn't strike out.
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Maelcum Rivers
(Joel Benford) An experienced soldier and mercenary with hostile-environment training and experiece. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
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Rortuvu
(Richard Honeycutt) A Vargr exchange tech.
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Ngedh Saekeghadez
(Brian G. Vaughan) A Vargr journalist in the Transform
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Akhal Sakum
(Daniel Phelps) An artist and art forger.
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Sir David Shetland
(Joel Benford) A detached Scout with a freighter and crew, out on the trailing edge of the Imperium. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
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Judith Shreipm
(Alan Spik) She wasn't SUPPOSED to have survived...
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Shuchithra
(Jeff Zeitlin) A Human entertainer NPC usable in almost any era.
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Sir Jeremide Alexis Sincavage
(Robert Sanders) A scout-turned-archaeologist with a mission to identify an unknown alien.
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Ham Sinclair
(Daniel Phelps) A bureacratic power-behind-the-throne.
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Neville Sinclair
(Peter Newman) An Imperial Noble superbly equipped for ignoble pursuits
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Skkuuhkarzk
(Robert Gilson) A Hhkar Warrior/Bard who may take an interest in the PCs.
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Tulagai Slandon and Gamma Banner
(Richard Morey) A disgraced SuSAG executive, and one of the people that he uses - and who uses him
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Ulysses Perceval Smythe
(Daniel Phelps) A remittance man and small-time thief who can also act as a gentleman's gentleman.
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The Spanachi Family
(Ken Murphy) A colorful family with a colorful past
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Phyllis Stein
(Mike Kanssen) A Police Office with a difficult past and a shady present.
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Isaiah "Elric" Stromberg
(Richard Crowley) Peace was just boring.
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Dejovaline Ibn Sung
(Joe Webb) "The Grindstone" has a mission, and isn't interested in failure.
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Terilla Sung
(Peter Gray) The "Madwoman of Mora" is ambitious and amoral, and willing to use the power of her Regency office to violate Regency law
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Alma Sunguptra
(Ken Murphy) From skywalker to general handywoman, she's never been afraid to get her hands dirty.
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Cyrus Tanlis
(Antony Farrell) Framed and fired, vengeance is his motivation.
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Teauearl
(Rodney Basler) A profile of an Imperial Fteirle (Aslan) soldier.
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Dain Thrangar
(Dan Roseberry) A determined and capable, if unlucky, ex-Scout
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Estė Toivenen
(Timothy Collinson) A farmer's daughter turned ecologist and activist.
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"Swede" Tormundson"
(Sam Swindell) An ex-pirate in his own private hell.
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Nell Troutgarden
(Ken Murphy) The rock was a world that didn't want to join the empire. The hard place was the empire. She was caught between them.
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Bari Z. Turokan
(Bari Z. Stafford) A chaplain/courier.
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Comstock Uri
(Ken Murphy) A gorilla who studies humans.
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Ko-raal Ventar
(Simon Brodie) A good steward with a bad habit.
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Percy Verance
(Mike Kanssen) A rally driver whose honesty and skill is matched only by his bad luck
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Tab Volet
(Michael Hughes) An artiste.
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Myra Wall
(Sam Swindell) Her name describes how she responds - but not always...
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Mary Webster
(Andrew Moreton) A soldier with insecurities about her appearance and an addiction to adrenaline highs.
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Cesar Peskett Wemyss
(Bill Cameron) A dedicated ex-Diplomat
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Aubrey Wills
(Ken Murphy) There needn't be much difference between Household Troops and Ground Forces.
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Bhumibol "Tex" Wu
(Ken Murphy) An entrepreneur.
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John Andrew Keith Memorial Site
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