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Traveller Frequently Asked Questions (FAQ)
Answers to often-asked questions about Traveller and the companies that produce it.
- Published Products - Game Designers' Workshop (GDW)
- Published Products - Steve Jackson Games (SJG)
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- Published Products - ComStar Games
- Published Products - Ad Astra Games
- Published Products - British Isles Traveller Support (BITS...
- Published Products - Imperium Games (IG)
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- Published Products - FASA
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- Published Products - Games Workshop (GW)
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News About Traveller
News about the companies that produce Traveller material, and about the various product lines.
- 4 Sep 97 - SJ Games Announces GURPS Traveller
- 1 Apr 98 - Imperium Games Discontinues Publication of Traveller
- 14 Dec 1998 - BITS Traveller Supplements To Be Available From SJ Games
- 16 Jan 1999 - Steve Jackson Games Announces Availability of BITS Traveller Supplements
- 7 Aug/17 Oct 1999 - Obituary: J. Andrew Keith
- 28 Nov 1999 - Classic Traveller Returning To Print
- 11 May 2000 - Playnet Announces On-Line Multiplayer Traveller
- 11 May 2001 - QuikLink Interactive and Far Future Enterprises Announce D20 Traveller
- 20 Jul 2002 - QuikLink Interactive Announces Availability of 'T20 Lite'
- 5 Aug 2002 - SJGames Traveller License Extended Three Years; Interstellar Wars Period To Be Developed
- 28 Mar 2003 - Raimei, Inc., Licensed for Japanese Classic Traveller Reprints
- 29 July 2005 - MegaMiniatures to Release New Line of Traveller Miniatures
- 20 Feb 2006 - Avenger's Traveller Titles Coming to Comstar
- 23 May 2006 - Traveller Hero Coming to Comstar
- 06 April 2007 - Ad Astra Games Announces Traveller Releases
- 04 Aug 2007 - Mongoose to Publish Traveller, Other SFRPG...
- Feedback Tell us what you think of Freelance Traveller, and offer suggestions on how to improve it.
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- Computer Connection Listings of computer software that we think will be of interest to Traveller fans.
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Traveller On The Internet
Information about Traveller-related resources on the Internet, including mailing lists, newsgroups, and links to other Traveller web sites.
- World-Wide Web Links
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The #traveller Undernet IRC Channel
Basic information about the channel.
- Chat #1: Aliens
- Chat #2: IYTU
- The Brubeck IRC 'bot A summary of the triggers for Brubek's behavior. Brubek is a mIRC script that sometimes hangs out on the #traveller and #gurps channels on the Undernet IRC network.
- Freelance Traveller Forums FAQ
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Freelance Traveller Contests
Summaries of past Freelance Traveller Contests
- Contest 2008-01: In A Store Near You Create a Consumer Good.
- Author Profiles A brief look at some of the people who have written material that appears in Freelance Traveller.
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Active Measures
'Twould be a poor RPG that didn't provide adventures - so we do.
- Broken Arrow (Bill Cameron) Boom tomorrow?
- Clash of Cultures (Garry Ward) A minor misunderstanding turns out not to be so minor.
- Comet Busters (M. Gilliam) There is no doubt that something is going to get busted...
- I. C. E. (Michael Gilliam) Stolen secrets, spies, and space liners can lead to rich rewards.
- In the Name of the Dead (Michael Brown) The cenotaph is to stand on sanctified ground.
- It Beats Shovelling Shemdur in Aramanx, Barely (Dave Nelson) A security ticket presents an opportunity for PCs to form their own merc unit.
- Laced (Bill Cameron) A favor for a new friend turns out unexpectedly.
- The Mire Run (Ian Whitchurch) A pleasant vacation-style cruise from the Imperium to a nearby friendly state.
- The Night Visitors (Bill Cameron) Things that go bump in the night...
- The Petrified Forest (Joe Webb) Piracy works, until someone notices...
- Purity (Allen Shock) The purest trouble that can be found.
- The Rime of the Ancient Traveller (James Ramsay) Rumors abound - but does their subject really exist?
- Rites of Passage (Roger Barr) All they need is a ride...
- Saving the Throne (Jeff Zeitlin) If there's no heir, the estate reverts to the State. Except this time, the estate is the entire world...
- Scout's Honor (Kate Thumann) A Traveller Choose-Your-Own-Adventure.
- Sex and the Single Vargr (Joe Webb) Moneyed maiden or pregnant priestess? Only her father's herald knows for sure.
- The Slavers of Gennare (Bruce Johnson) The light of dawn after the Long Night doesn't always reveal pretty things.
- Smoke Test (Bill Cameron) Retrieving a probe might be more than just taking it aboard.
- Snowfall (Joe Webb) ...on a planet where the hailstones are bigger than taxicabs.
- The Star of People's Justice (Dave Nelson) The title does not refer to the Marshal's star in this security ticket.
- Ten Blocks (Bill Cameron) Neither 'civil' nor 'disturbance' are quite the right words.
- Tinderbox (Bill Cameron) The PCs need to defuse an explosive situation
- Viral Shades (David Burden) Surviving a Virus attack can be an adventure in itself, but you learn so much more from the aftermath.
- The Visitors (Alvin Plummer) Who are they, and what are their real motives?
- Wet Goods, Dry Goods (Bill Cameron) "Mixed organic chemicals" covers a lot.
- Winter of Discontent (John Watts) A murder mystery - three people think they did it; which one really did?
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Introduction to The Traveller Adventure - Traveller Background
(Ken Bearden) A capsule description of the history of the Traveller universe, in a form designed to be handed to new players.
- Introduction to The Traveller Adventure - Background (Ken Bearden) Introductory material to establish the background against which The Traveller Adventure will be played out.
- Introduction to The Traveller Adventure - The March Harrier (Ken Bearden) A look at the starship at the center of the Traveller Adventure.
- Introduction to The Traveller Adventure - The Backstab (Ken Bearden) Backstory for a character from the Traveller Adventure.
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Getting Off The Ground
Use these adventure outlines to get a party moving.
- Amber Tours, Ltd. (Colin Michael) Why is an Amber Zone apparently a green light for tourism?
- Border Crossing (Jonathan McDermott) A common name leads to uncommon problems...
- Cat and Mouse (Michael A. Cessna) Can he get away with the hijacking?
- Collector's Edition (Jens Rydholm) "Printed Matter" covers - or covers up? - a lot.
- Combat Logistics (Michael A. Cessna) Botched diplomacy, continued
- Corp World (Joel Callahan) Mass firings that look like emergency evacuations - just what's going on?
- Coup (Jeff Zeitlin) When friendly territory becomes suddenly hostile...
- The Crow (Michael Hughes) This is for the birds...
- Easter Island (Joel Callahan) A scientist needs help to research a pet theory.
- Evening Star (Bill Cameron) An overnight pleasure cruise has complications.
- An Explosive Situation (Michael Hughes) An adventure seed that starts off with a bang
- Extraction (John G. Wood) A food fight leads to a request for asylum.
- Food, Glorious Food (Michael Hughes) Are you gonna eat that?
- Gamma World (Joel Callahan) A devastated world is the scene for a fast retrieval mission.
- The Gun (Joel Callahan) What you find may come in handy...
- In Small Packages (Louis Wester) Even in the far future, software bugs must be fixed...
- Out of Bounds (James Catchpole) Going there can have repercussions.
- Overland Express (Tod Glenn) When it absolutely, positively, has to get there
- A Planet Is Born (Chris Keelan) And it's a violent birth...
- Prototype (Joel Callahan) Corporate intrigue leads to profit or peril
- Prototype (Joel Callahan) Golden Goose, or White Elephant?
- Red Zone (Louis Wester) A difficult retrieval...
- Return to Sender (Jens Rydholm) Every little bit helps...
- Riot Act (Bruce Johnson) A riot is good cover...
- Something Fishy (Jens Rydholm) Wilderness refueling really does stink, sometimes.
- Swamp Colony (Michael Hughes) Driving and drinking still don't mix...
- Sweet Piece (Louis Wester) A 'sweet piece' isn't a piece of candy...
- Take The Money And Run (Michael Hughes) They couldn't win the peace
- Tears (Joseph Paul) The evidence is that history is wrong.
- This Stinks (Richard Honeycutt) A seemingly minor accident has major repercussions...
- The Travelling Gourmet (Joel Callahan) The Video Chef makes life interesting.
- Unfit (Richard Aiken) The party must "escort" the envoy that is the means to put pressure on the noble that is about to name the wrong heir.
- Unfixed (Bill Cameron) The PCs are asked to lengthen short odds.
- Uprooted (Michael Hughes) A different Arbor Day
- The Weather Room (Joel Callahan) Making the spacer's home-away-from-home into the vacation-spot-away-from-vacation-spot
- A Whale of a Cargo (Joel Callahan) Literally.
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Critic's Corner
Reviews of Traveller products, for our readers, by our readers.
- 101 Cargos (Timothy Collinson) Cargos can make money - or trouble - for player-characters. Here are many ways to do so.
- 101 Governments (Paul Williams) Describing a government in more than just a single letter.
- 101 Lifeforms (Peter Newman) Animals to encounter in play.
- 101 Plots (Timothy Collinson) Over a hundred ways for referees to send players chasing all over the setting.
- 101 Rendezvous (Timothy Collinson) Places to meet and things that can happen there.
- 101 Travellers (Timothy Collinson) Looking at the BITS sourcebook for NPCs.
- Aliens of the Rim (Rob Prior) A look at the Traveller: The New Era sourcebook for the Hivers and their main clients.
- The Beyond (Colin Michael) A look at this sector that is - of course - Beyond the Imperial border.
- Darthanon Queen (Ewan Quibell) A mediocre ship and some mediocre scenarios to go with it.
- Diaspora Phoenix (Grahame Mulliss) A New Era novel
- The Early Adventures (Ewan Quibell) A compilation of adventure material from DGP's Travellers' Digest.
- Encounters in the Phoenix Quadrant (Ewan Quibell) Another mediocre ship and mediocre characters to man it.
- Escape (Ewan Quibell) Escape from the Aslan!
- Gateway to Destiny (Joel Benford) A look at a sourcebook for Milieu 1000.
- Gazelle-class Close Escort Deck Plans (Ewan Quibell) A useful but uninspiring look at a ship with potential
- Travellers' Aide #2 - Grand Endeavor (Mark Urbin) (Mark Urbin) A look at a collection of stories set during the Interstellar Wars or in the Year 1000 era.
- Glimmerdrift Reaches (Joseph Kimball) An early version of a sector on the trailing edge of the Imperium
- GURPS Traveller (Brian Christopher Misiaszek) A review of the core sourcebook for Traveller under the GURPS system.
- The Khiidkar Incident (Timothy Collinson) The second adventure from BITS.
- The Long Way Home (Timothy Collinson) The first BITS adventure supplement for Marc Miller's Traveller.
- Marc Miller's Traveller (Joseph E. Walsh) The core rules for the fourth edition of Traveller.
- EPIC Adventure 4: Merchant Cruiser (Ewan D. Quibell) Trading on the Imperial fringe.
- Merchants and Merchandise (Colin Michael) An early expansion of the Merchant career.
- Milieu 0 Campaign (Leroy Guatney) A look at the Imperium in its earliest days.
- 1248 Sourcebook 1: Out of the Darkness (Bruce Johnson) Continuing GDW's story
- 1248 Sourcebook 1: Out of the Darkness (William Wilson) Continuing GDW's story
- Power Projection: Fleet (Ray Garbee) A game for resolving fleet actions.
- Keepers of the Flame - the Regency Sourcebook (Christopher Griffen) A look at the sourcebook for Traveller: The New Era for adventuring in the remnants of the Imperium.
- Scouts and Assassins (Colin Michael) An early third-party attempt to detail the Scout Service.
- SORAG (Colin Michael) A focus on the Zhodani secret intelligence agency.
- Spacedogs (Timothy Collinson) A look at this BITS adventure for Vargr PCs.
- The Stazhlekh Report/The Harrensa Project (Ewan D. Quibell) Two adventures in one volume, from FASA.
- The Sydymic Outworlds Cluster (Ewan Quibell)
- Traveller Collector's Edition (Books 0-8) (Colin Michael) A look at the first of the Far Future Enterprises reprints of the Classic Traveller material.
- Traveller HERO (Jeff Zeitlin)
- Vampire Fleets (Jeff Zeitlin) A look at the Virus sourcebook for Traveller: The New Era.
- Vanguard Reaches (Colin Michael) A brief look at this area well outside the Imperium.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Matthew Bond) (Matthew Bond) A look at this first supplement for d20 and Classic Traveller.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Megan Roberton) (Megan Robertson) Another look at this d20 and Classic Traveller supplement.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Mark Urbin) (Mark Urbin) Another review of this supplement for d20 and Classic Traveller.
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LinkLooks
This section of Critic's Corner concentrates on websites.
- Andrew's Traveller Page (Andrew Moffatt-Valance) Reviewed by Peter Trevor.
- Arcturus Rising: The Imperial Marshal Campaign (Owner unknown) Reviewed by Peter Trevor.
- Beowulf Down (David Jaques-Watson) Reviewed by Peter Trevor.
- Candles Against the Night (Keven R. Pittsinger) Reviewed by Peter Trevor
- Traveller Core Route Maps (Clifford Lineham) Reviewed by Peter Trevor.
- Crucible Highport (Ed Messina) Reviewed by Peter Trevor.
- Dave's Traveller Site (Dave Golden) Reviewed by Peter Trevor.
- Doug's World (Douglas Glatz) Reviewed by Peter Trevor.
- Elv's Traveller Pages (John G. Wood) Reviewed by Peter Trevor.
- Free Traders in Traveller (Steve Whitting) Reviewed by Peter Trevor.
- Freelance Traveller (Jeff Zeitlin) reviewed by Peter Trevor
- Hefry Starport (Alan Baird/Ron Tate) reviewed by Peter Trevor
- A Traveller Homepage (Patrik Holmstroem) Reviewed by Peter Trevor.
- Jackson Downport (Joseph L. Lockett) Reviewed by Peter Trevor.
- Jumpspace (Glenn Hoppe) Reviewed by Peter Trevor.
- Traveller Revival Commission (Kemkem) Reviewed by Peter Trevor.
- Paul Schirf's Traveller (Paul Schirf) reviewed by Peter Trevor
- Signal GK (Tom Cusworth) Reviewed by Peter Trevor.
- Star Kingdom of Swan (Antony Farrell) Reviewed by Peter Trevor.
- VAG-Central (Volker A. Greimann) Reviewed by Peter Trevor.
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Doing It My Way
Don't like something about the rules? Do what these authors did - change them!
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Character Detailing Rules
Rules and methods for generating detail for a character beyond what the official rules envisioned. Includes rules for character adjustments during play.
- A System For Character Improvement (Ken Bearden) Traveller has historically lacked a method for characters to improve themselves after entering play. This system fills that need.
- Get A Life: Generating Character Background Life Events (Glen Grant) Background events in a characters life give a character depth, and provides inspiration for events or encounters during a campaign.
- Certification for Player-Characters (William Hostman) A method to assure the availability of ship skills in a campaign.
- Generating NPC Psychology (Richard Honeycutt) Character psychological profiles and reactions based on the "seven deadly sins"
- The RCES Rating System (Paul Walker) Balancing the desire to conceal exact stats with the need for guaranteed minimum skill levels.
- Trivial Skills: Adding Color to Your Game (Michael Hughes) Hobbies can add color to your game.
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Character Generation Rules
Variations and extensions to the basic system for creating characters.
- Special Operations (Commandos) (Ken Murphy) A career path for characters that need to be MacGyver or the A-Team.
- An Alternative Basic Character Generation System for Classic Traveller (James Jensen) A character generation system that requires little more effort than the Classic Traveller basic system, but provides characters that are as well-developed as those from the Classic Traveller extended system.
- Decorations in Marc Miller's Traveller (Scott Galliand) An extensive system of rewards for outstanding performance in prior careers.
- Expanding and Integrating Character Generation (Ken Bearden) A detailed character generation procedure, with exampled tuned to a sample campaign.
- John Law: Character Generation for Traveller/MegaTraveller (Russel Bornschlegel with Jeff Zeitlin) A Law Enforcement career for Classic Traveller and MegaTraveller.
- John Law II: Character Generation for Traveller: The New Era (Jeff Zeitlin) A more flexible (and probably more realistic) procedure for generating Law Enforcement characters in Traveller: The New Era.
- John Law III: Police Character Generation in MegaTraveller (David Jaques-Watson) An alternative Law Enforcement career for MegaTraveller.
- John Law IV: Ministry of Justice Character Generation for MegaTraveller (David Jaques-Watson) A career definition for the Ministry of Justice.
- Generic Expanded Character Generation System (James Jensen) Enhancing the Classic Traveller character when the extended procedure isn't available.
- The Invisible Masses (Ken Murphy) Not all careers are as glamorous as the standard military ones - but some of them are surprisingly useful.
- Hoisting the Jolly Roger (Allen Shock) Piracy defined as a viable career.
- Psionic Guardians (James Ramsay) An extended career for psionic individuals in Classic Traveller
- A 'G.I. Bill' for Marc Miller's Traveller (Rich Ostorero) An alternative method to calculate a character's pension.
- Extended Career Character Generation for Marc Miller's Traveller (Michael Hughes) Applying the extended career generation procedure from Classic Traveller or MegaTraveller to T4.
- Zhodani Character Generation for Traveller: The New Era (Peter Gray) Applying the character generation rules for TNE to Zhodani.
- The Order of Zar-Tis (Jason Kemp) A MegaTraveller Prior Career for Daryen (Darrian) characters.
- The Order of Zar-Tis (Jason Kemp) A Daryen Prestige Class for Traveller T20
- Relic Hunter for TNE (Daryl Frewing) Not all archaeology is for the science.
- AI Specialist for TNE (Daryl Frewing) Virus is more than a computer program, and takes more than Computer skill to understand.
- Self-Improvement for TNE (Daryl Frewing) Taking a term off to develop in your own way.
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Conversion Rules
Rules, methods, guidelines, etc., for converting between systems and/or settings.
- Converting Worlds From Milieu 1100 to Milieu 0 (Bill Prankard) Undo 1100 years of a world's history.
- Travelling Light: A Risus Conversion for Traveller (S. John Ross with Christopher Thrash) Using the Traveller setting for beer-and-pretzels role-playing.
- Converting Worlds from Classic Traveller to GURPS Traveller (S. B. Amundson) "Rationalize" some of the worlds from Classic Traveller.
- A Percentile Skill System for Traveller (Michael Hughes) One way of using Traveller skills with percentile-based systems.
- Traveller HERO (Kevin Walsh, Randy Hollingsworth, Rob Bruce, Anthony Jackson) A fan-written guide for using the Traveller setting with the HERO System
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Extending The UWP
Articles in this section discuss generating details for one code in the standard Universal World Profile.
- Government (Jeff Zeitlin and Glenn Grant) The government code from the UWP doesn't tell the whole story.
- Starports (Jeff Zeitlin) A starport is more than fuel and fixups.
- Population - The Universal Social Interaction Profile (Thad Coons) An easy way to generate and describe the general characterists of social dynamics of a group.
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Task Systems
Articles in this section provide alternatives addressing perceived difficulties with the standard task resolution system.
- Glenn Grant's 'D66' Task System (Glen Grant) An extensible task system for T4.
- Ken Bearden's Alternative Task System for Traveller (Ken Bearden) A task system that balances skill and characteristic while maintaining the T4 task system's simplicity.
- An Alternate Task System For Traveller (Matt Stevens) A task system that avoids the 'half-die' of T4 and increases the importance of skill.
- System 1123: A Task System for Traveller (Ken Bearden) A dynamic task system that takes into account both skill and characteristic to require the player to make choices about how to approach a task.
- Extending the Task Resolution System to T20 (Jason Kemp) A variant of the BITS universal task system for use with D20 Traveller
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Technology Rules
Alternatives to standard equipment and ways to use it.
- Advanced Lasers: TL-D (13) Lasers for Classic Traveller (Ken Pick) Filling the gap between laser small arms and crew-served lasers
- Electronic Countermeasures in Traveller (Ken Pick) An elegant system for handling electronic warfare.
- Flexible Battery Rules (Bill Cameron) A different - and potentially more effective - method of firecontrol.
- Redefining Hull Characteristics for TNE (Ian Malcomson) Some of the assumptions used in Fire, Fusion, and Steel don't match with the resulting numbers.
- The Lyman Drive: An Alternative to the Standard Jump Drive (Jeff Zeitlin) An alternative set of rules for the Jump Drive that makes it a little easier - but still not easy - for players to afford to operate a ship.
- Missing Links: Filling In The Gaps In Slug-Thrower Evolution (Ken Pick) Slug-throwers to fill in the TL6-TL10 gap.
- Psionically-Active Equipment and Drugs (Ken Pick and Dave Bryant) Tools to enhance the use of psionics in a campaign.
- Stutterwarp in Traveller (Mike Kanssen) The faster-than-light drive from the 2300AD RPG makes a reasonable in-system maneuver drive.
- A Stutterwarp Adaptation for Traveller (Tod Glenn) A modification of the 2300AD Stutterwarp to fit better within the standard Traveller framework.
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Tweaking the Jump Drive
(Ken Pick) A discussion of how the Jump Drive has been modified to make it more useful to players.
- Shared Tweaks Specific examples of modifying the Jump Drive.
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The Traveller Solution Series
Articles in this section address specific problems that arise when official material seems impossible or unreasonable.
- Introduction (Leroy Guatney) A discussion of the genesis of the Traveller Solution Series.
- Traveller Solution #1: Computer Architecture: 'Stempel' Architecture (Leroy Guatney) Players will probably want to try pirating data. Why can't they?
- Traveller Solution #2: Transporting Mercenaries (and other large groups of people): The Fast Bunk (David L. Nelson) Transporting a mercenary unit is expensive. Can the costs be reduced?
- Traveller Solution #3: Explaining Away the Missing Fuel Tanks (Jeff Zeitlin) Drop tanks would appear to be economical. Why aren't they more common?
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Striker Zero
(Ken Pick) Adapting Dirtside II and Stargrunt II for use with Traveller
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Dirtside II
(Ken Pick)
- Tech Level and Available Systems (Ken Pick)
- Britannic Empire Royal Marine Commando Battalion (Ken Pick)
- Corporate Security Force (Ken Pick)
- East Harn APCs (Ken Pick)
- Querion Battalion (Ken Pick)
- Traveller Small Craft (Ken Pick)
- Stock Traveller Small Starships (Ken Pick)
- Stock Traveller Vehicles (Ken Pick)
- Supersheridan/Zelda AFVs (Ken Pick)
- Third Imperium Armored Vehicles (Ken Pick)
- TransCanopus Campaign Vehicles (Ken Pick)
- Zhodani Combat Group (Ken Pick)
- Zyran Thunders (Ken Pick)
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Stargrunt II
(Ken Pick)
- Mercenary Light Infantry Platoon (Ken Pick)
- Supersheridan/Zelda-equipped Platoons (Ken Pick)
- Terran Federation Shipboard Marines (Ken Pick)
- Third Imperium Lift Units (Ken Pick)
- Zyran Thunders Mercenary Mechanized Infantry Platoon (Ken Pick)
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Dirtside II
(Ken Pick)
- Anagathics: Doping the Inevitable (Philip Athan) Submitted by Colin Michael. An outline for incorporating life-extending drugs into a campaign.
- Anagathics and Military Economy (Patrick Lasswell) Justifying less-expensive anagathic therapy
- Matching the Classic Traveller Tech Tree in GURPS (Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.
- Occasional Cargos (Eris Reddoch) A method for generating occasional cargos for several purposes.
- Planetary Assault Operations: A White Paper (Rick Stump) An outline of what is involved in a planetary assault operation.
- Legal Psionics: Some Ideas (Ken Pick) Ways to use psionics legally in your campaign.
- Sanity in Marc Miller's Traveller (T4) (Tuukka Tenhunen) Even exceptional characters - like Travellers - may have their limits.
- Additional Skills for Traveller (Alex Ingram) Refinements and additions to the standard Traveller skill set, focussed on Law Enforcement careers
- TNS Quick and Easy (Michael Hughes) A method for generating the basic framework of a TNS news item.
- Travelling Alone (Dave Cooper) A referee/player aid for playing Traveller solo.
- Alternate Psionics Rules for T20 Traveller (Jason Kemp) Another approach to psionics for Traveller T20
- Just How Large Should the Crew Be? (Michael Capriola) Managing crew requirements when you need to track maintenance.
- The Color of Jumpspace (Jeff Zeitlin) Making Navigation skill useful in jump.
- Implications of Jump Detectability (Garry Ward) So what if jumps can be detected?
- Four Cons (Bill Cameron) An overview of four 'confidence games'
- Skirmish at Apple Tree Farms (Ewan Quibell) A child's punch-out story diorama provides inspiration for gaming out a scenario.
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Character Detailing Rules
Rules and methods for generating detail for a character beyond what the official rules envisioned. Includes rules for character adjustments during play.
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In A Store Near You
A look at some of the consumer goods that can be found in Known Space.
- BioJewels (Jeff Zeitlin) A health monitor that makes a fashion statement - or is it a fashion item that's useful for monitoring health?
- Dress Me Up (Chris Seamans) Children use consumer goods, too - and this one will be enormously popular among them.
- Everfresh Sandwiches (Ken Murphy) A whle new meaning to 'mystery meat'.
- The InterAct Music System (Chris Seamans) A Home Entertainment System.
- Microfoil (Chris Seamans) Something that neither the home workshop nor the ship's locker should be without.
- Old Cleon's Olives (Ken Murphy) Continued rummaging through the aisles of the corner supermarket turns up this interesting addition to the bar cabinet.
- Smart Fabrics (Glenn Grant) The ultimate fashion statement.
- Temporal Tonic Wine (Alan Hume) A source of alcohol-fueled controversy
- TinTailor (Michael Hughes) A solution to the lost-luggage problem.
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Kurishdam
A look at various aspects of cultures and societies that can be found in our authors' Traveller campaigns.
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Art and Entertainment
From Aslan opera to Zero-G ballet, there's always a way to "do something 'cultural'".
- Beam Dancing (Jeff Zeitlin) Originally a college techno-fad, this performace art form has become mainstream throughout the Imperium.
- Talk Opera (Jeff Zeitlin) An adaptation of a popular Aslan performance art, which has been favorably received "behind the claw".
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At Home, We Do It Like This...
Customs, traditions, nice gestures to make, and faux pas to avoid - this is where to find it.
- Valentine Rose (Nick Munn) This lecture from Sylea University provides some insight into the origins of a widespread custom of proclaiming romantic interest.
- Vilani Names (Jeff Zeitlin) An overview of naming practices among one of the major influential cultures in the Traveller milieu.
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The Club Room
Sophonts are almost universally social animals. You can find their social organizations here.
- The Ziranii, a Vilani Psionics Society (Jason Kemp) Although repeatedly persecuted, this psionic society keeps coming back.
- The Order of Zar-Tis: A Daryen Society of Psionic Knights (Jason Kemp) A clandestine organization pre-dating the Maghiz
- The Church of the Creator (Richard Honeycutt) A Vargr faith that encourages its followers to strive to ever better themselves and their surroundings.
- The Church of the Machine God (Tuukka Tenhunen) Information as the path to Transcendance
- Gitans des Ceintures (Michael Hughes and Glenn M. Goffin) A closed nomadic society that can pick a planetoid belt clean in record time.
- Iper'mar Nomads (Alvin Plummer) A closer look at a nomadic culture that has made themselves at home in space.
- The Forlorn (Bruce Johnson) From a homeworld lost in a calamity to space-dwellers with highly desirable skills.
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Games People Play
The ballpark, the casino, the living room - all are places where people play games. This section is where we tell you about some of them.
- Goekh Engravuenda (James Robinson) A Vargr extreme sport.
- Dhe (Anders Backman) A fast-paced gambling game popular in the coreward areas.
- Kerx (Jeff Zeitlin) A simple board game from the spin-rimward areas.
- Sekhoma (Jeff Zeitlin) A card game from the trailing areas of the Imperium.
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Lecture Hall and Library
"Scholarly" articles that don't quite fit into the other categories.
- Calendars in Known Space (Jeff Zeitlin) What's today's date? That depends on who you ask. This article looks at how the major starfaring races number their days.
- An Outline of Jump Physics (Ingo Henischer) An explanation of what Jump and Jumpspace are.
- Common Languages of the Regency (Jeff Zeitlin) An overview of the languages spoken Behind the Claw.
- The Failure of Noblesse Oblige and the Rebellion (Ehren Gresehover) A discussion of the forces that allowed the failure of Noblesse Oblige to lead to the Rebellion.
- Real Power is Local Power (Andrew Bernstein) An outline of the realities imposed on the exercise of power.
- An Analysis of Tech Levels (Ken Pick) A discussion of the qualitative difference between tech levels.
- Emperors of the Rule of Man (Mick Bailey) Capsule descriptions of the rulers of the Second Imperium
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Jump Destinations
Short writeups of worlds for campaigns.
- 069-526 (Joel Benford) A waterworld whose main attraction is raw materials for industry.
- Adukgin (Joel Benford) A hot spot, both navigationally and climatologically.
- Deneb (AP-01262) (Alvin Plummer) A look at the sector capital.
- Glisten (JZ-01224) (Jeff Zeitlin) A look at one of the premier shipbuilding centers of the Regency.
- Kerin's Tyr (Joel Benford) A look at a frontier world.
- Kivu (Michael McKeown) A balkanized world of interest to the Hivers
- Miip (Joel Benford) A world on which uplifted bears are at home.
- Nutema (JZ-02358) (Jeff Zeitlin) Here be dragons - and people who can manage them.
- Sentry (Joel Benford) A brief look at the capital of the Linkworlds Cluster
-
Art and Entertainment
From Aslan opera to Zero-G ballet, there's always a way to "do something 'cultural'".
-
The Lab Ship
"Pure science" articles that can be used for adding verisimilitude to a campaign universe.
- Gas Giants (Ken Pick) A detailed description of Gas Giants and some alternative rules for generating them and using them in campaigns.
- Gravity and Acceleration (Robert O'Connor) An attempt to cover the effect of varied gravitation, acceleration protection (and its lack) on characters.
- Planetology (Thad Coons) This series looks at "building" environments, plants, and animals, focusing on the processes needed for life and their capabilities and limitations.
-
Medicine In Traveller
(Robert O'Connor) A more realistic treatment of various aspects of medicine.
- Introduction Definitions and an overview of medical developments
- Trauma (1) Defining what Trauma is, and its causes
- Trauma (2) Assessment and management of Trauma
- Regulating Body Temperature Frostbite, hypothermia, burns, and hyperthermia
- Radiation Types of radiation, exposure, and treatment
- Cryobiology Using low temperatures for medical purposes
- Drugs The effect of drugs and poisons
- Psychiatry and Mental Illness Types of mental illnesses and treatments
- Equipment The tools of the medical professional
- Xenobiology 101 (Robert O'Connor) This series looks at "building" environments, plants, and animals, focusing on the processes needed for life and their capabilities and limitations.
- Atmospheres (Robert O'Connor) Common atmospheric components and their effects
-
Multimedia Gallery
Artwork created by Traveller fans. May include still pictures, movie clips, music, and anything else that can be made available through the World Wide Web.
- Take Ship (Mike Linsenmayer) Ships and Starports
- Take Ship II (Chris Cox) More ship pictures.
- The Second Collection by Mike Linsenmayer (Mike Linsenmayer) A mix of excellent pictures.
- Calari Approach (Dirk Collins) Renderings of fighters.
- In Good Company (Joe Webb) Treatments of some Imperial Megacorporate logos.
- The Traveller Adventures (Brian Hurrel) Scenes from published adventures
- The X-Boat (MAG) Views of the X-Boat
- More from MAG (MAG) More from the Scout Service
- 20-ton Launch (MAG) Images of the 20-ton Launch, used to transfer passengers and cargo from ground to orbit.
- The Grav Lifter (MAG) When you have grav tech, you still need something to fill the truck role.
- Type S Scout-Courier (MAG) The ubiquitous Type S
- A3 Far Trader, Part 1 (MAG) One of the ships that form the lifeblood of trade on the frontiers. (1 of 3)
- A3 Far Trader, Part 2 (MAG) More images of the A3 Far Trader (2 of 3)
- A3 Far Trader, Part 3 (MAG) Images of the crew of the A3
- Seeker and Workbee (MAG) A look at a ubiquitous pair in mineable belts
- Traveller, The Movie Trailer (Andrew Boulton) A collection of scenes from a hypothetical Traveller movie. Flash support required. Video hosted on YouTube.
-
Other Roads
Not everyone's Traveller Universe contains the same astropolitical features. This is where you can tell the world about yours.
- A Tribute to the Burgess Shale Period of Traveller (Ken Pick) Reminisces from the earliest days of Traveller.
- Wounded Colossus (Bill Cameron) An alternate Rebellion timeline in which the Real Strephon reunites and, over the long haul, strengthens the Imperium.
- The Maranan Cluster (Mark Barner) An alternate setting for Classic Traveller
-
The Shavian Empire and Foible Federaton Campaigns
(Ken Pick) The origins of the two campaigns.
-
The Shavian Empire Campaign
(Ken Pick) An overview of one of the two campaigns.
- The Shavian Empire Navy (Ken Pick) An overview of the organization and doctrine of the Shavian Empire navy.
- The Low Crusade (Ken Pick) Primitive does not mean stupid...
- Damn Pit Spiders! (Ken Pick) They're just animals - how much trouble could they possibly be?
- Shaw's Folly (Ken Pick) Thus did the Shavian Empire make first contact with the Foible Federation...
-
The Foible Federation Campaign
(Ken Pick) An overview of the other campaign.
- The Federation Navy (Ken Pick) An overview of the organization and doctrine of the Foible Federation Navy.
- Brotherhood of the Coast (Ken Pick) Even pirates have union rules.
- The Ballad of the Privateer Cookieduster (Ken Pick) The Cookieduster was named after a large mustache. Her captain was a Character.
- The Saga of the Free Trader Boxcars (Ken Pick) Even when the dice came up snake-eyes, the Boxcars was damned lucky...
- First Contact and Aftermath-The Federation/Empire War (Ken Pick) The broad sweep of a strategic campaign that trickled down to the player-character level.
-
The Shavian Empire Campaign
(Ken Pick) An overview of one of the two campaigns.
-
The Crucible Campaign
(Peter Gray) An alternative New Era background development.
- Overview
- The Past as Prologue
- The Flame of the Regency
- The Liberators
- A Republic of the Militia, By the Militia, and For the Militia
- The Armed Services
- The Ministry of the Interior
- The Ministry of Foreign Affairs
- The Ministry of Colonization
- The Ministry of Justice
- Other Commonwealth Ministries
- The Brotherhood
- Specialty Careers
-
Travelling In the Commonwealth
- Colloquial Astrographic Terms
- Cultural Taxonomy
- The Lord Is My Shepherd
- Breaking Even
- The High Zhdant Federation
- Free Enterprise
- Islands in the Stream
- The Midway Federation
- Climbing Mount Monocerous
- Vox Populi
- The Pretoria Federation
- The Stronghold
- The Commonalities
- Riding With the Highwaymen
- The Badlands
- Vland Sector in the New Era
- Overview of "The Sweep"
- The Corporations
- Personalities A look at some of the movers and shapers of the Campaign.
-
The Traveller:5641 Project
- Draft Timeline A listing of key events in the alternate universe.
- Aliens List Names and homeworlds of the existing aliens.
-
Raconteur's Rest
Kick back and listen to the stories that our intrepid travellers have to tell.
-
And Then...
In this section, you decide the action - one scene at a time...
- Story 1, Scene A
- And Then... Submissions Guidelines You should read these before writing to add a chapter - they're a lot less complicated than they sound.
-
Instant Replay
(Kenneth D. Bearden) A series of episodes from a real Traveller campaign, told in story form.
- Crisis on OSIRIS Base Murphy's Laws seems to have the upper hand...
- The Good Ship Harrier ...and a long reach...
- Frank's Ten Points How do they add up?
- Pysadian Jail It could be worse - he was only sentence to a year...
- The Real Tiko and the real reason
- Cultural Exchange (Richard Honeycutt) A one-of-a-kind ship with a one-of-a-kind crew on a one-of-a-kind mission.
- Friends In High Places (Leslie Bates) It all started when he had to replace the plush penguin...
- The Chronicles of T.C. Harrison (James Jensen) He had a knack for discovering the wrong thing at the right time.
-
The Hostile Stars
(Fred Ramen) A serial story of valiance and heroism, set during the Fifth Frontier War.
- I. Paperwork
- II. The Snowball
- III. Ambush
- IV. Skirmish
- V. Observations
- VI. Decision
- VII. Examination
- VIII. Revelation
- IX. Communication
- X. Perception
- XI. Presence
- XII. Homecoming
- XIII. Plea
- XIV. Orders
- XV. Mantrap
- XVI. Liberation
- XVII. Casualty
- XVIII. Conquest
- XIX. Retreat
- XX. Resistance
- XXI. Unvanquished
- XXII. Discovery
- XXIII. Confrontation
- XXIV. Epilogue
- Download The Hostile Stars
- The Road To Glory (Robert Range) A story of the Rebellion Era.
- Smoke Test: Once In A Blue Moon (Michael Capriola and C. A. Pella) It sounded so simple - recover a probe. But that was only the beginning.(Based on the adventure Smoke Test, by Bill Cameron)
-
Introduction to the Lost Diaries
Lost diaries can be found, and when they are, they can tell stories, or parts of stories. These do.
- The Lost Diaries #1 - Lost in the Ziru Sirka (Rob Eaglestone)
- The Lost Diaries #2 - The Last Cargo (Rob Eaglestone)
- The Lost Diaries #3 - Mission Aborted (Dean S)
- The Lottery (Roger Barr) It was his last day...
- Misjump (Marc Kuhl) When Asirihan reached for the stars, he didn't quite intend to reach quite so far...
- The Mortician General (Andrew Moffatt-Vallance) It was supposed to be a routine recontact mission...
- The Pesaktor - Part I - Adanka (Paul Campbell) Change was inevitable - she wanted it to be on her terms.
- Power Play (Roger Barr) They would go to any length to get that ship - even to refusing to do business with the owner.
- Ascension (Robert Range) He was one of the little guys, but they had big plans for him.
- I.C.E. Capades (Michael Capriola) A story based on the Freelance Traveller Active Measure, I.C.E. by Michael Gilliam
- The Adventures of Stalen Treadway (Jay Alverson) Is he a troubleshooter, or just trouble?
- Frontier Rescue (John Hamill) An annual harvest goes wrong.
-
Kursis Charter
(Joel Benford) Based on the QLI adventure of the same name.
- Part 1 - Avarice Rewarded
- Part 2 - Silea and the Fish
- Part 3 - Master and Commander
- Part 4 - Owner Aboard
- Part 5 - Kursis Mail LIC
- Part 6 - Ms. Luan Derhanyenne
- Part 7 - Hortalez et Cie
- Part 8 - All Systems Go
- Part 9 - Liar's Oath
- Part 10 - GK Intercept
- Part 11 - Malfeasant
- Part 12 - Heroes
- Part 13 - Taking Care of Business
- Part 14 - Bear Necessities
- Part 15 - Filthy Lucre
- Part 16 - They Sent A Whole Freighter?
- Part 17 - The Lab Sample's Affection for the Geneticist
- Part 18 - Down By the River
- Part 19 - Say What?
- Part 20 - Maelcum
- Part 21 - Fonnein
- Part 22 - Nice Little Runner, Needs Work
- Part 23 - Go Fish
- Part 24 - Death Ship
- Part 25 - Administrative Oversight
- Part 26 - Well, Somebody Has To
- Part 27 - After the Party, a Little Nervous Laughter
- Part 28 - Another Day, Another Space Station
- Part 29 - Tersberg
- Part 30 - The Grand Theocratic Republic
- Part 31 - The Wild Frontier
- Part 32 - Bandit Country
- Part 33 - Dust and Bullets
- Part 34 - The Battle of Sarragh's Stead
- Part 35 - Railroad
- Part 36 - Wham, Bam, Thank You Ma'am
- Part 37 - The Pay Off - Charter Complete
- Part 38 - Fitting Out
- Part 39 - Kleister Beta
- Part 40 - Vraidercalt
- Part 41 - All Over Bar The Looting
- Part 42 - Onward Bound
- Wanted... (Michael Capriola and C. A. Pella) No ... kidding ..., there we were.
-
And Then...
In this section, you decide the action - one scene at a time...
-
The RICE Archives
These documents from a predecessor of Freelance Traveller are once again available to the Traveller community.
- Introduction to the RICE Archives (0) (Jeff Zeitlin) An overview of the history and purpose of RICE.
- Interpreting the RICE UWP Profile (0-A)
- Letter from the RICE Trustees (0-B)
-
The Shipyard
Information on spaceships and starships, from specifications and design worksheets to deckplans and interior and exterior pictures.
-
Classic Traveller Designs
Information on spaceships and starships for Classic Traveller.
- Adventurer-class Yacht (Cary Tyler)
- Type AH Express Freighter (Ken Pick)
- Type AH Heavy Merchant Series (Ken Pick)
- AL Far Trader and AL Cargo Far Trader (Ken Pick)
- Cecil Rhodes-class Utility Transport (John-Martin Lotz)
- Chaarnihom Heavy Merchanter (Peter Trevor)
- Chauchat-class Close Escort (Leslie Bates)
- Cobra-class Close Escort (Leslie Bates)
- Cold Coffin-class Transport (David Shayne)
- Columbia-class Heavy Battleship/Mobile Base (John T. Kwon)
- Esprit-class Packet and Marechal Ney-class Tender (Fred Ramen)
- Essex and Independence-class Fighter Carriers (Ken Pick)
- Type F5 Fast Liner (Steve Hudson)
- Type F6 Fast Liner (Steve Hudson)
- Ferdinand-class Exploration Cruiser (Alan Bradley)
- Fram, Burke, and Foible-class Destroyers and Variants (Ken Pick)
- Gabriel-class Missile Corvette (Leslie Bates)
- Grand-Torpilleur-class Torpedo Boat (Ken Pick)
- Grote-class Free (Gypsy) Trader (Bill Cameron)
- Harvest-class Merchant/LASH (John T. Kwon)
- Ör af Lunion High Liner/Haukur Veiğimağur Yfir Tré Safari Sh... (John-Martin Lotz)
- Hel-class Light Trader (John T. Kwon)
- Highliner-class Fast Transport (Bill Cameron)
- Hughes-class Racing Yacht (Anthony Colosetti)
- Juniper-class Missile Corvette (Anthony Colosetti)
- Kentucky Home-class Exploratory Cruiser (Dan Roseberry)
- Longsword-class Destroyer Variants (Ken Pick)
- Lucky Buck-class Mining Processor (Jeff Greenly)
- Medea-class Merchant (Perry Holley)
- Oppenheimer-class Light Escort (John-Martin Lotz)
- Ozarr Vargr Corsair Flagship (Leslie Bates)
- Peeper class Picket (Steve Hudson)
- Poni-class Postal Union Courier (John-Martin Lotz)
- Rat-class Scout (John T. Kwon)
- R2, RL, RL2 Subsidized Merchants (Ken Pick)
- Type RX, RX2 Subsidized Merchants (Ken Pick)
- SD Large Scout Variants (Ken Pick)
- Segan-class Yacht/Patrol Cruiser (Peter Trevor)
- Sentry-class System Defense Boat (Leslie Bates)
- Shambieau Free Trader (Nick Walker)
- Sinzha Maru-class Ore Carrier (Dan Roseberry)
- Modified Small Craft (Ken Pick)
- Les Torpilleurs-class Missile Warship and System Defense Boat (Ken Pick)
- Type T Patrol Cruiser and Variants (Ken Pick)
- Valuta-class Assault Lander (John T. Kwon)
- Venetian-class Destroyer Escort Variants (Ken Pick)
- Victor Hotel Executive Transport (Leslie Bates)
- Virtus-class Intruder and Falcon-class Away Boat (John T. Kwon)
- April Hare class Modified R2 Merchant (Mike West)
- Wizards' Gift-class Frontier Trader (Alan Bradley)
- Worcester and Mogami-class Cruisers (Ken Pick)
-
GURPS Traveller Designs
Information on spaceships and starships for GURPS: Traveller.
- Akari class Scout (Craig Barnett)
- Antiama class Fleet Carrier (Craig Barnett)
- Argash class Trade Escort (Rob Prior)
- Arrikam class Bulk Freighter (Rob Prior)
- Bargam class Tramp Trader (Rob Prior) (from 101 Starships)
- Cardos class Fast Yacht (Rob Prior) (from 101 Starships)
- Clansman-class Attack Frigate (Kevin Walsh)
- Cunard-class Luxury Liner (Kevin Walsh)
- Donosev class Survey Ship (Craig Barnett)
- Dromedary class Fleet Tanker (Craig Barnett)
- Eakhau class Aslan Trader (Craig Barnett)
- Eerie-class Medical Lab Ship (Kevin Walsh)
- Fast Courier Variants (John Snead)
- Flying Cloud-class Star Clipper (Kevin Walsh)
- Heavy Modular Merchant (Brandon Cope)
- IIken and Karise-class System Refuelers (Brandon Cope)
- Imperial Navy class Fleet Courier (Craig Barnett)
- Irbak class System Defense Boat (Rob Prior) (from 101 Starships)
- Kishig class Fleet Ordinance Transport (Craig Barnett)
- Kokirrak class Dreadnaught (Craig Barnett)
- Lady Sally McGee-class Pleasure Liner (Kevin Walsh)
- Midu Agashaam class Destroyer (Craig Barnett)
- Myrdan class Assault Corvette (Rob Prior)
- Nelsoi class Fast Liner (Rob Prior)
- Eric Nelson-class Desroyer Escort (Kevin Walsh)
- Type SA Solomani Free Trader (Craig Barnett)
- Type SF Solomani Escort (Craig Barnett)
- Sheridan-class Scout/Intelligence ship (Terry Carlino)
- Shivva class Zhodani Patrol Frigate (Craig Barnett)
- Type SK Solomani Bulk Carrier (Craig Barnett)
- P. F. Sloan class Fleet Escort (Craig Barnett)
- Type SM Solomani Cruiser (Craig Barnett)
- Stormhawk-class Trader/Covert Raider (Kevin Walsh)
- Type SX Solomani Fleet Courier (Craig Barnett)
- Teach class Commerce Raider (Rob Prior)
- Thomas Marin-class Diplomatic Station (Brandon Cope)
- TTC Trade Ship (Brandon Cope)
- Turenne-class System Defense Boat (Stephen Tempest and Kevin Walsh)
- Victor Hotel Executive Transport (Leslie Bates and Kevin Walsh)
-
MegaTraveller Designs
Information on spaceships and starships for MegaTraveller.
- Aletheia-class Scout/Courier (Bari Z. Stafford)
- Aorata-class Yacht (Bari Z. Stafford)
- Argura-class Bulk Transport (Bari Z. Stafford)
- Arrhabon-class Lab Ship (Bari Z. Stafford)
- Dur Telemon-class Scout Cruiser (Alan Spik and Terry Carlino)
- Enopion-class Tug (Bari Z. Stafford)
- Exosen-class Close Escort (Bari Z. Stafford)
- Fleet Fuel Lighter (Alan Spik)
- Grote-class Free (Gypsy) Trader (Bill Cameron and Alan Spik)
- Hermes-class Fast Freighter (Alan Spik)
- Hiragash-class Fast Liner (Alan Spik)
- Horama-class Corsair (Bari Z. Stafford)
- Jackal-class System Defense Boat (Alan Spik)
- Type JJ (S-modified) Seeker (MAG) A favorite of belters
- 20-ton Launch (MAG)
- LSP Lifepod (Alan Spik)
- Moronica Sisters-class Merchant (Alan Spik)
- Nevras-class GCarrier (Bari Z. Stafford)
- Pasan-class Pinnace (Bari Z. Stafford)
- Phlogi-class Fighter (Bari Z. Stafford)
- Rivaal-class Air/Raft (Bari Z. Stafford)
- Sophos-class Launch (Bari Z. Stafford)
- Swiftsure class Fleet Reconnaissance Cruiser (Peter H. Brenton)
- Type S Scout/Courier (Alan Spik)
- Trechete-class Fighter (Bari Z. Stafford)
- Trodall-class Air/Raft (Bari Z. Stafford)
- Xulina-class Passenger Shuttle (Bari Z. Stafford)
- Type YY Shuttle (Billye Gilbert)
- Zoe-class Transport (Bari Z. Stafford)
-
Designs for Marc Miller's Traveller (T4)
Information on spaceships and starships for Marc Miller's Traveller (T4).
- Beagle-class Extended-Duration Scout (Bruce Johnson)
- Chrysanthemum-Class Yacht (John Groth)
- Electra III class Yacht (John Groth)
- Type F21-2 and F21-1 Light Transports (John Groth)
- Giirukaa-class Fleet Intruder (John Groth)
- Gran Fenwick class Imperial Light Cruiser (John Groth)
- Magellan-class Scout Courier (Charles Hensley)
- Reuben Tucker class Imperial Platoon Transport (John Groth)
- Safe-T-Pod-class 3 Ton Lifeboat (John Snead)
- Tuscaloosa class Heavy Cruiser (John Groth)
-
Designs for Traveller: The New Era
Information on spaceships and starships for Traveller: The New Era.
- Ahab Interdiction Fighter (Peter Gray)
- Bergstedt-class Frontier Transport (Peter Gray)
- Bocage-class Assault Lighter (Peter Gray)
- Brahmin-class Merchant (Peter Gray)
- Camel II Medical Skiff (Peter Gray)
- Chameleon-class Commerce Raider (Peter Gray)
- Chapparal-class Insystem Yacht (Peter Gray)
- Condor-class System Defense Boat (Peter Gray)
- Coriolis-class Lighter Carrier (Peter Gray)
- Daytona-class Exoatmospheric Interceptor (Peter Gray)
- Desiree Keah-class Yacht (Peter Gray)
- Eshpair-class Modular Space Station (Peter Gray)
- Explorer-class Scout (Peter Gray)
- Zhodani Fanzhienz-class Free Trader (Peter Gray)
- Fenris-class Pocket Carrier (Peter Gray)
- Gar Lukamdii-class Corvette (Peter Gray)
- Garm-class Bulk Carrier (Peter Gray)
- Gotham-class Assault Transport (Peter Gray)
- Zhodani Kia-class Heavy Fighter (Peter Gray)
- King Richard-class Liner (Peter Gray)
- Komet 2-class Fighter (Peter Gray)
- Kurgilash-class Medical Scout (Peter Gray)
- Lushina-class Fast Cutter (Peter Gray)
- Maquis-class Gunship (Peter Gray)
- Maru-class Merchant (Peter Gray)
- Meridian-class Frigate (Peter Gray)
- Montezuma-class Assault Carrier (Peter Gray)
- Mubarak-class Corvette (Peter Gray)
- Poni-class Heavy Shuttle (Richard Perks)
- Rapid Deployment Aeroshell (Peter Gray)
- Rendek-class Route Protector (Peter Gray)
- Rudimgir-class Sloop (Peter Gray)
- Sans Souci-class Yacht (Peter Gray)
- Settler-class Shuttle (Richard Perks)
- Stayaow-class (Aslan) Combat Scout (Peter Gray)
- Stedlas-class (Zhodani) System Defense Boat (Peter Gray)
- Tethys-class Troop Transport (Peter Gray)
- Turenne-class System Defense Boat (Stephen Tempest)
-
Designs for d20 Traveller
Information on spaceships and starships for Traveller under the d20 system (T20).
- Moxnel-class Cutter/Smuggler (Robert Sanders)
- President-class Holiday Cruiser (Michael Gilliam)
- Chukkar-class Modular Merchant (John T. Kwon)
- Running Ox-class Merchant (Bruce Johnson)
- License Agreement for 101 Starships
- Analysis of Starfreighters (Ken Pick) A measure of commercial viability is defined, and applied to selected ship designs.
- Beyond Book 2 (Ken Pick) Extending the High Guard rules
- Building Bridges (Jared Noble) Mitigating the penalties of the minimum bridge size requirement on small ships.
- Deck Cargo: Using External Pods For Increasing Cargo Capacity (Ken Pick) More cargo capacity means more revenue. Here's a way to manage it.
- Ship Structure and Hull Size Limitations (Christopher Thrash) An analysis of the feasibility of ship hull designs in most versions of Traveller.
- Missile Magazines for High Guard (Joseph Kimball) Rectifying an omission from High Guard, 2nd Edition.
- On the Naming of Ships (Ken Pick) A look at several historical patterns for naming ships.
- Plantier Shields: An Alternative to Black Globes (Ken Pick) An alternative to the Black Globe for force-field-style protection
- What Is Tonnage? (Ken Pick) "Ton" as a measure of ship size can mean many different things, as this discussion shows.
- A Ship Design Tutorial: Basic Design (Peter Gray) Designing a ship for Traveller: The New Era need not be a confusing chore.
- A Ship Design Tutorial: Advanced Design (Peter Gray) Even advanced ship design need not be painful.
- Densified Fuel Storage (Alex Goodwin) A discussion of a possible way to squeeze some extra revenue space out of a ship.
- Drawing Deckplans With Campaign Cartographer 2 Pro (Randy Tyler)
-
Starship Technical Manual
(Terry Carlino) A fleshing-out of a starships systems, for in-game verisimilitude.
- Freelance Traveller - The Shipyard - Starship Technical Manual - Airlocks
- Freelance Traveller - The Shipyard - Starship Technical Manual - Black Globes
- Freelance Traveller - The Shipyard - Starship Technical Manual - Contragrav Cargo Robot
- Freelance Traveller - The Shipyard - Starship Technical Manual - Control Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Control Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - Contragravity Module
- Freelance Traveller - The Shipyard - Starship Technical Manual - Drop Tanks
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Drop Tanks
- Freelance Traveller - The Shipyard - Starship Technical Manual - Environmental Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - The Fusion Plant
- Freelance Traveller - The Shipyard - Starship Technical Manual - Gravity Control
- Freelance Traveller - The Shipyard - Starship Technical Manual - Non-occupied Controlled Atmosphere Areas
- Freelance Traveller - The Shipyard - Starship Technical Manual - Jump Drive
- Freelance Traveller - The Shipyard - Starship Technical Manual - The Lanthanum Grid
- Freelance Traveller - The Shipyard - Starship Technical Manual - Power Distribution Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - Propulsion Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Propulsion Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on This Manual
-
Classic Traveller Designs
Information on spaceships and starships for Classic Traveller.
-
Up Close and Personal
Personalities that travellers may have the good fortune (or misfortune) to encounter.
- Gverz Aeng (Simon Brodie) A Vargr who has broken through the 'glass ceiling'
- Aghregh (Joseph Rocchi) A Vargr bounty hunter with a warped sense of humor
- Iain "Fish" Anderson (Joel Benford) A highly-skilled engineer, one of the central characters of the Raconteurs' Rest story, Kursis Charter.
- Aoungarr Brighteyes (Angus McDonald) A versatile intelligence agent on detached duty (T20 stats)
- Arorrbar-Harroga (Paul Sanders) A Milieu 0 Vargr NPC.
- William "Barnacle Bill" Barnes (Bill Cameron) An embarassment buried alive.
- Cassius Belli (Daniel Phelps) Mercenaries and governments might find this merchant useful...
- Avnor W. Bemis (Bill Cameron) A 'facilitator' with other talents that could come in handy
- Alistair Plankwell ("Kid Vicious") Cantor (David Shayne) A former Navy man with a singular career.
- Lyons Carlton ('John Mitchell') A Classic Era Human NPC.
- Silea Crossflow (Joel Benford) An amphibious geneered human who excels at navigation. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Wallace Dakota (Mark Urbin) A very able ship's engineer.
- Peter Dantic (Mike Kanssen) An absent-minded minor god.
- Boudreaux Delgado (Ken Murphy) A hack driver who could be much more than a hack writer.
- Kylor Dukagen (Walter G. Smith) A Classic Era Human scientist NPC.
- Three 'D's (Leslie Bates) Brief profiles of Dennis, Dana, and Ditzie, from his story Friends in High Places.
- Rodinal Gravely III (Simon Brodie) A noble who decided to take a walk on the wild side - and stay there.
- Bem Guramiir (Brian G. Vaughan) A covert agent whose true mission is being kept from him.
- Artul Gurstelle (Bill Cameron) A disillusioned Scout Administrator who'd rather be flying
- Gvoudzon (Ken Bearden) A look into this Traveller Adventure character.
- Zachary Higgins-David (Clay Bush) An outcast savant who has found a niche among Hivers
- Bishop Sebastian Ishigani (Tuukka Tenhunen) From hacker to religious leader.
- Ishmael James (Richard Honeycutt) A hard-luck Scout who may never get to retire...
- "Janusa" (Daniel Phelps) Double Agent or plant?
- Arka Kaelech (John T. Kwon) An enigmatic trader along the Zhodani border.
- Korigzuefeng Kharrvae (Simon Brodie) A picked-on pup who turned his life around.
- Najilliane Kidgergadim (Jeff Hopper) An artist who can be a major disruption.
- Knerrgkurro (Richard Honeycutt) A Vargr ex-corsair retired to foster-fatherhood.
- Pembroke Colton Krankheilt (Rob Miracle) A misfit scion of a well-to-do family.
- Louis Kravicks (Richard Honeycutt) A thoroughly unpleasant former SPA Executive who nevertheless might just come in handy...
- Michael Lakish (Fritz Brown) A paroled cop-killer who turned his life around.
- Terrel Lance (Alan Spik) A Marine Career on ice
- Danforth Lewes (Peter Gray) The "Architect of Ruin" covertly stands for the restoration of the Third Imperium, and against everything the Regency stands for.
- Kraig Louis (Gary Bartz) A Classic-era Navy character with a history and a grudge...
- Munush Lum (Joe Webb) A corporate troubleshooter.
- Ehlorra Makkan (Simon Brodie) An exceptional Scout with good all-around abilities
- Mary-Jo van Marik (Ben Harrison) A manipulative member of the nobility.
- Jerrod Markuur (Roger Barr) A Human Milieu 0 NPC.
- Jan Haakon Mattiason (Bill Cameron) An ex-diplomat gone into the business of information
- Calypso McArthur (Michael Hughes) A scout and ex-freedom fighter.
- Twiggy McClellum (Jeff Hopper) Flirtatious and vengeful, Twiggy can always be counted on to turn up when it's most inconvenient.
- Farquhar McPhar (Mark Ayres) A two-term Scout from the Classic era.
- Jayson McPhearson (William Wilson) A psionic time-traveller - the hard way!
- Harriet MacPherson (Peter Brenton) A career investigator with an unusual knack for getting the info.
- Fooz Murphy (Angus McDonald) An ex-Marine acting as a bodyguard on a Julian trade mission.
- Norman Nescio
- Neff Ogawbayawnawquot (Ken Murphy) A Special Branch commando.
- Sir Jace Pedersen (Mark Urbin) A historian and noble who is not afraid to get his hands dirty.
- Niix Polgret (Simon Brodie) A merchant's marine
- Geoff Ranna (Daniel Phelps) A post-Frontier War gangster-turned-informant.
- Rargrahl (Mark Ayres) An Imperial Vargr who went from ghetto pup to respected merchant captain
- Khadija Rekyaveer (Antony Farrell) A New Era-compatible character from an alternate-setting campaign.
- Hauthor Renn (Jason Kemp) A doctor with an interest in xeno-medicine
- Maelcum Rivers (Joel Benford) An experienced soldier and mercenary with hostile-environment training and experiece. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Rortuvu (Richard Honeycutt) A Vargr exchange tech.
- Ngedh Saekeghadez (Brian G. Vaughan) A Vargr journalist in the Transform
- Akhal Sakum (Daniel Phelps) An artist and art forger.
- Sir David Shetland (Joel Benford) A detached Scout with a freighter and crew, out on the trailing edge of the Imperium. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Shuchithra (Jeff Zeitlin) A Human entertainer NPC usable in almost any era.
- Sir Jeremide Alexis Sincavage (Robert Sanders) A scout-turned-archaeologist with a mission to identify an unknown alien.
- Ham Sinclair (Daniel Phelps) A bureacratic power-behind-the-throne.
- Neville Sinclair (Peter Newman) An Imperial Noble superbly equipped for ignoble pursuits
- Skkuuhkarzk (Robert Gilson) A Hhkar Warrior/Bard who may take an interest in the PCs.
- Ulysses Perceval Smythe (Daniel Phelps) A remittance man and small-time thief who can also act as a gentleman's gentleman.
- The Spanachi Family (Ken Murphy) A colorful family with a colorful past
- Phyllis Stein (Mike Kanssen) A Police Office with a difficult past and a shady present.
- Dejovaline Ibn Sung (Joe Webb) "The Grindstone" has a mission, and isn't interested in failure.
- Terilla Sung (Peter Gray) The "Madwoman of Mora" is ambitious and amoral, and willing to use the power of her Regency office to violate Regency law
- Cyrus Tanlis (Antony Farrell) Framed and fired, vengeance is his motivation.
- Teauearl (Rodney Basler) A profile of an Imperial Fteirle (Aslan) soldier.
- Bari Z. Turokan (Bari Z. Stafford) A chaplain/courier.
- Ko-raal Ventar (Simon Brodie) A good steward with a bad habit.
- Percy Verance (Mike Kanssen) A rally driver whose honesty and skill is matched only by his bad luck
- Tab Volet (Michael Hughes) An artiste.
- Mary Webster (Andrew Moreton) A soldier with insecurities about her appearance and an addiction to adrenaline highs.
- Cesar Peskett Wemyss (Bill Cameron) A dedicated ex-Diplomat
- Bhumibol "Tex" Wu (Ken Murphy) An entrepreneur.
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