Thomas Marin-class diplomatic station (TL10), for GURPS Traveller (3e)
The Thomas Marin-class is the largest mobile diplomatic station in use with the Imperium and certain adjoining states. It was deliberately built below the maximum Imperial technology to make it easier to use and service on the fringes of Imperial space. The station was devised as a way of allowing up to five different delegations to meet for long-term negotiations. In practice, it is considered acceptable for the crew to be of the same faction as one of the delegations, as long as the ship is in a neutral system. Frequently, however, worlds known for their neutrality have bought ships and hire them out.
The ship slightly resembles the lab ship, with the five diplomatic enclaves spread out on the outer ring and the ship's crew, drives, small craft and certain other equipment located in a cylinder in the middle of the ring. Five of the turrets are located on the ring, one per enclave, the other five on the cylinder (note that the ring turrets are not capable of depressing far enough to fire at adjoining enclaves; the cylinder turrets have no such restriction). Each enclave is separate from the others; one may move from one to another either through the main part of the ship, or through the spacedocks.
Each enclave has a spacedock that can hold 200 dtons of spacecraft - typically one 200-ton yacht. Accommodations in each enclave include 15 staterooms (typically 5 single and 10 double capacity, for 25 diplomats and assistants), two bunkrooms (normally for a security detachment and service personnel, such as cooks and stewards) and low berths for two. There is also space for up to 16 offices, a gym, conference room, theatre, sickbay, armory and a complete workshop. While each delegation is allowed a security detachment, they are not allowed out of the enclave in most cases; the ship's crew provides security in the "neutral" part of the ship.
The cylinder holds 25 staterooms, a gym, up to 16 offices, a sickbay, two conference halls (for joint meetings of the various delegations), a bar (for the crew), safe, armory and complete workshop, as well as the drives and bridge. The bridge crew, plus the chief engineer, ship's doctor and master gunner, occupy eight single staterooms. The rest of the crew double-bunk. Ten vehicle bays are provided for fighters and a spacedock holds two modular cutters and four modules (normally two fuel modules and two passenger modules).
Crew: Captain, Pilot, Navigator, Comm Officer, Sensor Officer, 2 Medics, 9 Engineers, 10 Gunners, 16 Small Craft crew. The gunners and small craft crews act as security when needed (in a full combat situation, the six men from the modular cutters are the entirety of the security).
Design: TL10, 5,000-ton USL hull, DR 100, 10 Turrets (20x250 MJ lasers), Heavy Compartmentalization; Command Bridge (Hardened), Duplicate Controls, 2 Engineering, 100 Jump, 265 Maneuver, 1,000 Fuel Tank (500 jump-1), 12 Fuel Processors, 13 Utility, 100 Staterooms, 10 Bunkrooms, 6 Sickbays, 6 Low Berth, 25 Offices, 6 Gyms, 6 Conference Rooms, 6 Theatres, 6 Safes, 6 Armories, 6 Workshops, 5 Spacedocks (200-dtons each), Spacedock (2x50-ton modular cutters with fuel modules, 2x30-ton passenger modules), 10 Vehicle bays (10x10-ton fighters), 300 Cargo, 82.5 Ship's Stores
Statistics: EMass 5092.7 stons, LMass 9,759.15 stons, MCr575.1, HP 165,000, Size Modifier + 11
Performance: Accel 1.09 Gs, Jump-1 (enough fuel is available for two consecutive jumps)