|September/October 2018||Department||Article Title||Author|
|From the Editor||Jeff Zeitlin|
|Kurishdam||Lecture Hall and Library: Jump Destinations: Rech||Jonathan Sherlock|
|Critics’ Corner||Deep Space Exploration Guide||Jeff Zeitlin|
|Signal 99||Robert Weaver|
|Reach Adventure 2: Theories of Everything||Megan Robertson|
|Other People’s Toys: Mindjammer||“kafka”|
|Doing It My Way||Enhancing Psionics||Robert DeVoe|
|Origin-Based Trade for Mongoose Traveller||Jason Barnabas|
|Less Dangerous Game||Bardicant||Benedikt Schwarz|
|In A Store Near You||Grav Handle||Jonathan Clark|
|Columns||Confessions of a Newbie Referee: #35: Sabbatical||Timothy Collinson|
|The Prep Room||Web Search and Translation Software as Character Generation Aids||Jeff Zeitlin|
|Jottings #6: Calendars||Jeff Zeitlin|
|Raconteurs’ Rest||Misjump!||Marc Kuhl|
|Up Close and Personal||Puulani Meagher||Sam Swindell|
The articles listed and linked above are also linked in their appropriate sections of our website.
From the Editor
TravellerCON/USA is just around the corner, so if you’re still trying to decide whether to come, it’s time to commit, before registration closes or the site runs out of rooms.
Freelance Traveller has printed after-action reports on TravellerCON/USA (and TravCon/UK) for several years now, and hopefully we’ve conveyed how enjoyable it is to get together with other Traveller fans to play, to socialize, and to meet some of the creators of published Traveller and Cepheus Engine products. Come play with us!
In other news, we goofed when putting together this issue of Freelance Traveller; when we finished pouring text into the magazine and formatting it, we discovered that we needed an additional two pages. Since we were running late, rather than cutting and rearranging, and perhaps swapping out some articles, we decided that since electrons are cheap, unlike the paper of our notional conceit of “real printing”, we’d go ahead and run the extra two pages this issue. Enjoy them; we hope you feel that you came out ahead!
As usual, we can always use new material, for all sections. There’s no such thing as too much, and while it is possible to end up “too long”, it’s tough—”Jump Destination: Rech” in this issue, at a full 30 pages—nearly half the issue—shows just how tough! We print what you send us, and we assume that you send us what you want to see, so keep those articles coming!